{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/title14-550x176.png","local":"\/data\/posts\/2012\/08\/b0c980a48cbe489dda73e05a91e99565.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/skills1.png","local":"\/data\/posts\/2012\/08\/e43232e345e6c84edf92707f87571da2.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/dna.png","local":"\/data\/posts\/2012\/08\/f7f9a768026f37df4c307ab29ce5f2f1.png"}],"author_link":"author\/benjamin-soule\/","author_name":"Benjamin","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346298360,"event":"LD24","likes":7,"metadata":{"p_key":"78043","p_author":"Benjamin","p_authorkey":"0","p_urlkey":"287053","p_title":"Beetlefield Post-mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346298360","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/30\/beetlefield-post-mortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/beetlefield-post-mortem\/title-102\/\" rel=\"attachment wp-att-179578\"><img alt=\"\" class=\"aligncenter size-large wp-image-179578\" height=\"176\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2012\/08\/b0c980a48cbe489dda73e05a91e99565.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/title14-300x96.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/title14-550x176.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/title14.png 569w\" width=\"550\"\/><\/a><\/p>\n<p>For the theme evolution I made a game with beetle teams fighting each other.<\/p>\n<p>Please <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=2952\">play it here<\/a> !<\/p>\n<p>The player control none of the team but he can bid for one of them. If he win the other team evolve and he have to switch his favorite team or persist on the first one for the next fight. Until he fails.<\/p>\n<p><span id=\"more-179572\"><\/span><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/beetlefield-post-mortem\/skills-2\/\" rel=\"attachment wp-att-179580\"><img alt=\"\" class=\"alignleft size-full wp-image-179580\" height=\"107\" src=\"\/data\/posts\/2012\/08\/e43232e345e6c84edf92707f87571da2.png\" width=\"198\"\/><\/a>There\u2019s 16 different skills but you will never select any of them.<\/p>\n<p>The most difficult part of the gamedesign of beetlefield was to not let the player focus on one team as \u201cHis\u201d team. That\u2019s a bit frustrating, but I wanted him to concentrate on analyze rather than the classic level-up-your-character thing<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/beetlefield-post-mortem\/dna\/\" rel=\"attachment wp-att-179589\"><img alt=\"\" class=\"alignright wp-image-179589\" height=\"120\" src=\"\/data\/posts\/2012\/08\/f7f9a768026f37df4c307ab29ce5f2f1.png\" width=\"319\"\/><\/a>I was really unsure about how it will work, so I added an incentive to the game.<\/p>\n<p>Player can save the last team they bid for so they can sort of \u201cpossess\u201d it to fight with other players team.<\/p>\n<p>\u00a0<\/p>\n<p><strong>What went right :<\/strong><\/p>\n<p>\u2013 Experience : This is my 6th ludumdare and the first one when stress is not overwhelming me. That makes my week-end more enjoyable than the other LD. I even finished my todolist 3 hours before submission time, which is a very reassuring thing to do <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>\u2013 Music : That was my first time creating my own music for a game. I\u2019m always spending few time before LD searching for a tracker I could use, but this time I think I found one I like. This is sunvox and I plan to train with it for next LD. I know the menu and ingame music I created are a bit basic and repetitive but well\u2026 I\u2019m still proud of them <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>\u2013 Surroundings : We were gathered at the Motion-Twin company office. 11 developpers working altogether, it was a very good athmosphere. They all made an amazing work which really helped me to push my limits further.<\/p>\n<p><strong>What went wrong :<\/strong><\/p>\n<p>\u2013 Few Skills : Since the game engine was ready on saturday morning, I had tons of time for titlescreens, music and all. But I regret now I did not spend more of this time for extra skills. They are the game core and with more skills all the battles would have been unique.<\/p>\n<p>\u2013 Fonts : I was never satisfied with fonts and spend to much time looking for them.<\/p>\n<p>\u2013 Sfx : I reduced the tweaking time on Sound Fx because of the time I had spent on music. The result is my sfx are poor, especially the button tick and selections. I\u2019m only happy with the beetle death sound.<\/p>\n<p>\u2013 Not enough beds <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-24\/\" rel=\"tag\">LD #24<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"August 30th, 2012 3:46 am","title":"Beetlefield Post-mortem","title_was_empty":false}