{"assets":[],"author_link":"author\/jeremias\/","author_name":"Steven Colling","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346004780,"event":"LD24","likes":1,"metadata":{"p_key":"78063","p_author":"Steven Colling","p_authorkey":"0","p_urlkey":"287073","p_title":"How to publish a XNA game","p_cat":"LD #24","p_event":"LD24","p_time":"1346004780","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/26\/how-to-publish-a-xna-game\/","text":"<p>Hi guys,<\/p>\n<p>long time ago I made a little tutorial respective publishing a XNA game to Ludum Dare which covers stupid mistakes I made: <a href=\"http:\/\/www.stevencolling.de\/index.php#howto_publish_xna_gamejam\" target=\"_blank\" title=\"XNA Publishing Tutorial\">You can find it here<\/a>.<\/p>\n<p>If you use things like RenderTarget or other HiDef-specifics, you can skip the part with the built profile\u2026 Visual Studio will let you know it. Here you find <a href=\"http:\/\/blogs.msdn.com\/b\/shawnhar\/archive\/2010\/03\/12\/reach-vs-hidef.aspx\" target=\"_blank\" title=\"Reach Profile\">more information<\/a>.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>","time":"August 26th, 2012 6:13 pm","title":"How to publish a XNA game","title_was_empty":false}