Does my game world have toilets or not?
Like last Ludum Dare I slept through the first 8 hours (I think I went to bed when it started?), I’m not sure I can vouch for this being the best technique.
I was going to go for a rogue-like-procedural-dungeon-thing, but since that seems to be quite a common theme among a lot of entries according to the blog posts, I’ve decided for something a little different.
Like last time I’m starting with the assets instead of the code. I think I can code much faster and better when I have some sprites to work with. I’m using my own C Libraries as the base code, so I should avoid any “huh?” moments or “what!?” bugs due to not fully understanding how a framework / library works.
Here are my assets so far:
I’ll need to add a photocopier/printer and think of a few other things one would find in an office, I also have to battle with that definitive decision every developer has to make when creating a video game: Does my game world have toilets or not?
