{"assets":[],"author_link":"author\/sev_inf\/","author_name":"sev_inf","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1347092940,"event":"LD24","likes":8,"metadata":{"p_key":"78211","p_author":"sev_inf","p_authorkey":"0","p_urlkey":"287221","p_title":"Super Darwin Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347092940","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/09\/08\/super-darwin-postmortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/08\/super-darwin-postmortem\/postmortemx4\/\" rel=\"attachment wp-att-181794\"><img alt=\"\" class=\"aligncenter size-full wp-image-181794\" height=\"364\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/POSTMORTEMx4.png\" width=\"508\"\/><\/a><\/p>\n<p>Hi everyone! sev_inf (programmer, that did almost everything wrong) and KillToLive (artist, that did almost everything right) here and its time for our <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=13588\">Super Darwin<\/a>\u00a0post-mortem.<\/p>\n<p>First of all we would like to thank to everyone who played and rated game, your feedback was really great!<\/p>\n<p>So,<strong> what went right<\/strong>:<\/p>\n<ul>\n<li>graphics \u2013 \u00a0a lot of people liked game art and the design of the game page;<\/li>\n<li>having a base code \u2013 allowed us to start creating the game as soon as we\u00a0chosen\u00a0the idea;<\/li>\n<li>idea \u2013 we pretty quickly decided what we\u2019ll be building and a lot of people loved our version Charles Darwin story;<\/li>\n<li>features cutoff \u2013 initially we planed to do a lot more stuff, but when we\u00a0realized that\u00a0\u00a0we can\u2019t get everything in time we dropped few of our ideas and spent the last day trying to make game to feel complete, and we think we did it right.<\/li>\n<li>game is beatable, despite its difficulty.<\/li>\n<\/ul>\n<p>Things that <strong>went neither right, nor wrong:<\/strong><\/p>\n<ul>\n<li>game engine \u2013 I\u2019ve chosen cocos2d-html5 because I had previous experience with cocos2d-html5. In many ways this was right solution, but html5 version was in alpha stage during LD, so I spent few hours fighting wis game engine bugs;<\/li>\n<\/ul>\n<p>And now, <strong>things that went wrong:<\/strong><\/p>\n<ul>\n<li>don\u2019t having a collisions code in my base code repository \u2013 I spend almost all first day implementing the collisions;<\/li>\n<li>jump physics \u2013 a lot of people complaint about it and we don\u2019t like it either;<\/li>\n<li>combat \u2013 it is difficult to figure out cane attack range, in few places Darwin lacks ability to duck;<\/li>\n<li>enemy placement \u2013 lot of enemies are difficult or impossible to avoid;<\/li>\n<li>difficulty \u2013 previous two items\u00a0combined\u00a0 + lack of the continues or checkpoints.<\/li>\n<\/ul>\n<p>We\u2019ll\u00a0definitely\u00a0participate in future LD. Here are few <strong>tips for the next time<\/strong>:<\/p>\n<ul>\n<li>make a much easier game;<\/li>\n<li>probably, try different game engine;<\/li>\n<li>try to implement all game features during the first day and spend the rest of the time on level design and polishing;<\/li>\n<li>and don\u2019t forget about AZERTY and QWERTZ keyboards.<\/li>\n<\/ul>","time":"September 8th, 2012 8:29 am","title":"Super Darwin Post Mortem","title_was_empty":false}