{"assets":[],"author_link":"author\/mmorphinee\/","author_name":"V4lesti","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355599980,"event":"LD25","likes":9,"metadata":{"p_key":"78226","p_author":"V4lesti","p_authorkey":"0","p_urlkey":"287236","p_title":"After 15 hours of coding\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355599980","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/15\/after-15-hours-of-coding\/","text":"<p>My First Ludum Dare and I will hardly\u00a0be\u00a0able to work on my game tomorrow (sunday). That\u2019s why I have chosen to try the Jam instead of compo, with my girlfriend making all the art. All done with Flash and FlashDevelop.<\/p>\n<p>We start to feel a bit tired (3.00 am here) so let me show you what we have done so far\u2026<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_205515\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/after-15-hours-of-coding\/15-001\/\" rel=\"attachment wp-att-205515\"><img alt=\"15-001\" class=\"size-large wp-image-205515\" height=\"325\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/15-001-550x325.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Hour 1 : just some blue guys hanging around\u2026 Actually the game is about heroes trying to rescue a princess\u2026 and you killing them.<\/p><\/div>\n<p>\u00a0<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_205513\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/after-15-hours-of-coding\/15-009\/\" rel=\"attachment wp-att-205513\"><img alt=\"15-009\" class=\"size-large wp-image-205513\" height=\"325\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/15-009-550x325.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Stop heroes by summoning units or powerfull spells.<\/p><\/div>\n<p>\u00a0<\/p>\n<p>So far the ennemies walk (if they reach the right side of the screen, you lose health, very\u00a0tower-defense-like), stop and attack the ghouls on their way, kill them (or get killed), the money (actually, souls) system is functionnal and so are the spells.<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_205514\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/after-15-hours-of-coding\/16-001\/\" rel=\"attachment wp-att-205514\"><img alt=\"16-001\" class=\"size-large wp-image-205514\" height=\"325\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/16-001-550x325.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Second spell added, Thunder. More powerfull but with less range than the meteor.<\/p><\/div>\n<p>To do (hopefully tomorrow, maybe monday night too..) :<\/p>\n<ul>\n<li>intro<\/li>\n<li>title screen \/ game over screen<\/li>\n<li>new units (like the skeletton who should fire arrows from long-range while ghouls tank)<\/li>\n<li>new skills (actually easy to add now)<\/li>\n<li>new heroes (ennemies)<\/li>\n<li>find some cool music and fx<\/li>\n<li>some annoying bugs to fix<\/li>\n<li>some online game stats (eg. total of heroes killed by all the players, \u2026)<\/li>\n<li>code optimization (right now the game runs pretty smoothly at 60fps with +\/-50 characters on screen)<\/li>\n<\/ul>","time":"December 15th, 2012 7:33 pm","title":"After 15 hours of coding\u2026","title_was_empty":false}