{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25-screenshot.png","local":"\/data\/posts\/2012\/12\/8202ac5f8f2519caf939c954497a364e.png"}],"author_link":"author\/chas\/","author_name":"chas","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355610240,"event":"LD25","likes":6,"metadata":{"p_key":"78266","p_author":"chas","p_authorkey":"0","p_urlkey":"287276","p_title":"My Kingdom for a Line Block! \u2013 Playable WIP.","p_cat":"LD #25","p_event":"LD25","p_time":"1355610240","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/15\/my-kingdom-for-a-line-block-playable-wip\/","text":"<p>I was disappointed to find out that <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/im-making-a-console-game-kinda\/\">Atomic announced his intention to do this very idea<\/a> before I did, but the idea remains a good one and we\u2019re going about it in very different ways, so\u2026<\/p>\n<p>I recently saw <a href=\"http:\/\/www.reddit.com\/r\/Documentaries\/comments\/14lxm2\/ecstasy_of_order_the_tetris_masters_13306\/\">Ecstasy of Order: The Tetris Masters<\/a> and I remembered one of the most dreaded occurrences was the \u201cdrought\u201d \u2014 a lack of a line block for more than seven blocks.  I thought it would be interesting, then, to turn the tables on Tetris and choose the blocks with the specific aim of frustrating the player.  <\/p>\n<p>(There is a relevant effort called \u201cHatetris\u201d, a variant that implements an AI which chooses the worst possible blocks for you.)<\/p>\n<p>Below is a screenshot of the WIP.  It\u2019s currently two-player on one computer; one person uses the mouse to select the next block, while the other plays the game as per usual.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/my-kingdom-for-a-line-block-playable-wip\/ld25-screenshot\/\" rel=\"attachment wp-att-206108\"><img alt=\"ld25-screenshot\" class=\"alignnone size-full wp-image-206108\" height=\"400\" src=\"\/data\/posts\/2012\/12\/8202ac5f8f2519caf939c954497a364e.png\" width=\"600\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.bigblueboo.com\/mkfalb\/\">It\u2019s playable here.<\/a><\/p>\n<p>Ideas\/issues going forward:<\/p>\n<ul>\n<li> Switch the roles at random points, so the players take turns picking pieces and playing the game. (Implementing keyboard control for both \u201cplayers\u201d would be important for this)\n<\/li>\n<li> Implementing an AI that tries to cope with your choices.<\/li>\n<li> Looking into an online matchmaking system for this kind of thing?  Surely it\u2019s been done a million times in AS3. <\/li>\n<li> Need a better system to represent success in frustrating the player, rather than simply forcing a lower-than-optimal score<\/li>\n<li> A setup screen for initial levels, junk lines, etc. <\/li>\n<\/ul>\n<p>Anyone else got an idea for it?\u2026<\/p>","time":"December 15th, 2012 10:24 pm","title":"My Kingdom for a Line Block! \u2013 Playable WIP.","title_was_empty":false}