{"assets":[],"author_link":"author\/derevensky\/","author_name":"nka","cat":"","categories":[],"comments":[],"epoch":1339882020,"event":"","likes":4,"metadata":{"p_key":"78290","p_author":"nka","p_authorkey":"0","p_urlkey":"287300","p_title":"MiniLD #35 Progress","p_cat":"","p_event":"LD23","p_time":"1339882020","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/06\/16\/minild-35-progress-2\/","text":"<p>I\u2019m totally new to all this competition stuff. It\u2019s a challenge for me to design and implement a game in 48 hours (never succeeded before. lol).<\/p>\n<p>The project implements mixed arcanoid+platformer mechanics. Player controlls a platform floating in a water. The ball hits the bricks on the top causing a water flow which makes water level rise =&gt; less time to catch the ball. All gfx (floating water, bubbles, waterfall) are implemented programmatically, I currently have only two assets embedded \u2013 a platform and a brick images.<\/p>\n<p>Although static screenshot looks poor, it becomes much better in dynamics.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/06\/16\/minild-35-progress-2\/minild32screen\/\" rel=\"attachment wp-att-147171\"><img alt=\"\" class=\"size-full wp-image-147171\" height=\"400\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/06\/minild32screen.png\" width=\"700\"\/><\/a><\/p>","time":"June 16th, 2012 9:27 pm","title":"MiniLD #35 Progress","title_was_empty":false}