{"assets":[],"author_link":"author\/jvanbaarsen\/","author_name":"Digitalduck","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355633820,"event":"LD25","likes":6,"metadata":{"p_key":"78291","p_author":"Digitalduck","p_authorkey":"0","p_urlkey":"287301","p_title":"The door to evil","p_cat":"LD #25","p_event":"LD25","p_time":"1355633820","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/16\/the-door-to-evil\/","text":"<p>Its coming together slowly, added doors to the other floors, also created some feedback for the user in the form of floating text. And most important! You are now able to steal stuff from the house! Even the great goat painting <img alt=\";)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_wink.gif\"\/> I must say, with every line of code i write, i start liking the Axel game framework more <img alt=\":-)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_smile.gif\"\/><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/the-door-to-evil\/schermafbeelding-2012-12-16-om-12-54-39\/\" rel=\"attachment wp-att-207433\"><img alt=\"Schermafbeelding 2012-12-16 om 12.54.39\" class=\"alignnone size-full wp-image-207433\" height=\"328\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Schermafbeelding-2012-12-16-om-12.54.39.png\" width=\"500\"\/><\/a><\/p>","time":"December 16th, 2012 4:57 am","title":"The door to evil","title_was_empty":false}