{"assets":[],"author_link":"author\/zapaman\/","author_name":"zapaman","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1345882260,"event":"LD24","likes":4,"metadata":{"p_key":"78306","p_author":"zapaman","p_authorkey":"0","p_urlkey":"287316","p_title":"Genetics-Pop","p_cat":"LD #24","p_event":"LD24","p_time":"1345882260","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/25\/genetics-pop\/","text":"<p>So, here\u2019s my progress report for the game, as it is right now! Decided to call it Genetics-Pop, because you spend most of the time making a row of 3 cells of the same type, in order to mutate the organism! Each successful mutation awards the player a few extra seconds and points, which can be spent on bombs (bombs mutate a 3\u00d73 square).<\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/AuFHlKvmMiU?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>Each level requires a certain number of cells to be \u201cmutated\u201d in order to be completed! After each level, the organism, at the bottom of the screen \u201cacquires\u201d a new limb\/feature. The game is lost when the timer reaches 0, or when there are too many (not sure how many now) active cells on the screen.<\/p>\n<p>That\u2019s it for now! <\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/15h-in\/\" rel=\"tag\">15h in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/evo-freaking-lution\/\" rel=\"tag\">Evo-freaking-lution<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/genetics-pop\/\" rel=\"tag\">Genetics Pop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress-report\/\" rel=\"tag\">Progress Report<\/a><\/p>","time":"August 25th, 2012 8:11 am","title":"Genetics-Pop","title_was_empty":false}