{"assets":[],"author_link":"author\/zeh\/","author_name":"zeh","cat":"Uncategorized","categories":["Uncategorized"],"comments":[],"epoch":1354108680,"event":"","likes":10,"metadata":{"p_key":"78325","p_author":"zeh","p_authorkey":"0","p_urlkey":"287335","p_title":"I think you should subscribe to the Game Developer magazine","p_cat":"Uncategorized","p_event":"LD25","p_time":"1354108680","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/11\/28\/i-think-you-should-subscribe-to-the-game-developer-magazine\/","text":"<p>Once in a while I find something surprises me by both the fact that <em>it exists<\/em> and because <em>I\u2019m probably the last person to know about it, hell, why didn\u2019t anyone tell me about this before?!?!?!?<\/em>. As of recently, this something has been the <a href=\"http:\/\/www.gdmag.com\/\">Game Developer magazine<\/a>.<\/p>\n<p><a href=\"http:\/\/www.gdmag.com\/\"><img alt=\"Game Developer Magazine cover\" class=\"aligncenter size-full wp-image-1148\" height=\"406\" src=\"http:\/\/zehfernando.com\/wp-content\/uploads\/2012\/03\/gd.jpg\" width=\"300\"\/><\/a><\/p>\n<p>The Game Developer magazine is a thin little publication \u2013 with both print and digital (PDF) versions \u2013 with articles on the craft of, well, game development. The surprising part, however, lies on the <em>pure quality<\/em> of the magazine\u2019s content, packaged in what seems to be an independent, honest-to-god straightforward bag of game development goodness.<\/p>\n<p>Consider this. You\u2019re looking at your game elements\u2019 life cycle <code>update()<\/code> and <code>postUpdate()<\/code> methods, and wondering how should each method deal with each specific step of the frame update cycle, and whether you\u2019re doing the right thing. You\u2019d like to discuss this with someone else. And then you open the magazine and you find someone talking about the same subject for 4 or so pages. It\u2019s unadulterated programming porn.<\/p>\n<p>(This actually happened yesterday.)<\/p>\n<p>More importantly, you don\u2019t have to be a professional game developer to appreciate the content offered in its monthly installments (hell, I\u2019m not one myself). However, if you need to do <em>any<\/em> kind of visual programming, or if you\u2019re really just interested in the art of game development, this magazine is the real deal; it covers it all, from art to programming to marketing. And because it\u2019s so thin \u2013 it\u2019s usually around 80 pages \u2013 it\u2019s easy and quick to read it every month. The noise is nowhere to be seen.<\/p>\n<p>The magazine is available in <a href=\"http:\/\/www.gdmag.com\/subscribe\/\">really cheap subscriptions<\/a>. You can <a href=\"http:\/\/gamedeveloper.texterity.com\/gamedevelopersample\/201102#pg1\">preview a sample online<\/a> too.<\/p>\n<p>You have no excuse. Go subscribe for it now.<\/p>\n<p><em>(This is a cross-post from <a href=\"http:\/\/zehfernando.com\/2012\/i-think-you-should-subscribe-to-the-game-developer-magazine\/\">something I\u2019ve posted on my personal blog<\/a>\u00a0earlier this year but that I find\u00a0bears repeating)<\/em><\/p>","time":"November 28th, 2012 1:18 pm","title":"I think you should subscribe to the Game Developer magazine","title_was_empty":false}