Boskovice for Android – Progress

This sunday I was finally again able to do some work on Boskovice (my initial October Challenge; now November Challenge game). I mainly worked on performance topics, enemy AI some new entities and game content. This includes different door types, collectables like health, ammo, coins and diamonds for score (be honest: who does not like to collect coins? ;-)), fire, explosions, barrels that can explode or inflict pain and glass walls.

I noticed quiet quickly that creating pixel art for complex enemies with movement/walking animations is quiet time-consuming, so I mainly tried to add some more static content for the beginning. I really like how the explosions and fire turned out. Check this latest video go get a feel for the progress so far.

In the next days I hopefully will be able to actually create some levels for the first episode of the game. Up to now, I am still working in my demo-level that basically contains all content that is there at the moment.