Heatmaps, Biomes, and other things
Well, I definitely spent a long time getting the world generation working. It’s currently using three layers- height, temperature, and water. Included in the screenshots are two examples with the temp on and off. I have yet to put in a visualizer for the water, but I plan on doing it at some point.
The next major step is to get the creatures and plants in the game. This should take some time, and could take me until the entry time tomorrow. If I don’t have a working game by the compo deadline, I will submit to the jam instead.
The game is a bit laggy when the erosion updates occur, so I am considering doing multi-threading, but I don’t have much experience with threads. That might have to wait til after the jam.
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