{"assets":[],"author_link":"author\/airdeck\/","author_name":"airdeck","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346661780,"event":"LD24","likes":10,"metadata":{"p_key":"78419","p_author":"airdeck","p_authorkey":"0","p_urlkey":"287429","p_title":"Future Rabbit Post-Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346661780","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/09\/03\/future-rabbit-post-mortem\/","text":"<p>This was our <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7063\" target=\"_blank\" title=\"Future Rabbit\">first Ludum Dare entry<\/a>. I think for the most part things went really well. We hadn\u2019t tried anything with using the cross stitch art for graphics beforehand so we pretty much had to wing it. We first started with planning all the assets we would need. Then, we made the cross stitch patterns as pencil on aida (aida is the fabric). We used some of those sketches as placeholders while waiting for final assets.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/03\/future-rabbit-post-mortem\/rabbits\/\" rel=\"attachment wp-att-181011\"><img alt=\"Rabbit Sprites\" class=\"alignnone size-full wp-image-181011\" height=\"140\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/rabbits.png\" width=\"300\"\/><\/a><\/p>\n<p>Each \u201cstitch\u201d nicely worked out to be a 5 x 5 image, so we basically figured that each \u201ccross stitch pixel\u201d is actually 5 \u201creal\u201d pixels. After each asset was ready, we\u2019d scan them in, remove the background in Photoshop, and prepare the sprite sheet. Since the fabric isn\u2019t really stiff, there usually ended up being some distortion which we needed to fix using distort in Photoshop. Removing the fabric background was also time consuming and difficult to get perfect. After all the sprite sheets were created, all the image assets were managed in Flash and exported as an asset swc \u2013 all development was done in <a href=\"http:\/\/fdt.powerflasher.com\/\" target=\"_blank\" title=\"FDT\">FDT<\/a>.<\/p>\n<p><strong>What went right<\/strong><\/p>\n<ul>\n<li><strong>Scoping:<\/strong> We picked a pretty simple idea and we were able to execute everything we wanted to before the\u00a0competition\u00a0ended. Sure, there were additional things we would have liked to have added, but I thought it was great we didn\u2019t have to drop any features.<\/li>\n<li><strong>Art Style:<\/strong> We were really happy with how the style came out. We didn\u2019t do any test with cross stitch assets prior to the weekend, so we had no idea how it would look until we were done.<\/li>\n<li><strong>\u00a0Reusables:<\/strong> I was actually happy that I didn\u2019t use any frameworks and that pretty much everything was coded from scratch for the\u00a0competition. The only libraries I used was a tween engine I had created a year or so ago and a really simple\u00a0sprite\u00a0sheet class I had done earlier. Creating something from pretty much nothing over 3 days was pretty rewarding. Additionally, I came up with a nice sprite sheet to text generator that I\u2019ll be able to\u00a0reuses for future projects.<\/li>\n<\/ul>\n<p><strong>What could have been better<\/strong><\/p>\n<ul>\n<li><strong>Complexity:<\/strong> Our game is pretty simple \u2013 \u00a0a little too simple. Would have been nice to add some extra game mechanics to make it more than just shooting and jumping.<\/li>\n<li><strong>Theme:<\/strong> I\u2019ll admit the theme\/story is a bit forced.<\/li>\n<li><strong>Asset Prep:<\/strong> The hardest part of working with the cross stitch was straightening the scans. The fabric kind of skews a bit, so it took a little work to correct this.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/03\/future-rabbit-post-mortem\/sprites-6\/\" rel=\"attachment wp-att-181013\"><img alt=\"Raw Sprites\" class=\"alignnone size-full wp-image-181013\" height=\"386\" sizes=\"(max-width: 386px) 100vw, 386px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sprites.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sprites-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sprites-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sprites.png 386w\" width=\"386\"\/><\/a><\/p>\n<p>You can play &amp; review our game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7063\" title=\"Future Rabit\">here<\/a>.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 3rd, 2012 8:43 am","title":"Future Rabbit Post-Mortem","title_was_empty":false}