{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/xmasanimgifpti2.gif","local":"\/data\/posts\/2012\/12\/268fb5ccd2b3b36bc9e4212de7d75e2c.gif"}],"author_link":"author\/zimra\/","author_name":"WildFactor & Zimra","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1356252360,"event":"LD25","likes":11,"metadata":{"p_key":"78441","p_author":"WildFactor & Zimra","p_authorkey":"0","p_urlkey":"287451","p_title":"\u201cThe villain\u2019s rules\u201d Post mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356252360","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/23\/the-villains-rules-post-mortem\/","text":"<p>But first, have some evil holiday wishes !<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/the-villains-rules-post-mortem\/xmasanimgifpti2\/\" rel=\"attachment wp-att-217646\"><img alt=\"xmasanimgifpti2\" class=\"size-full wp-image-217646 aligncenter\" height=\"340\" src=\"\/data\/posts\/2012\/12\/268fb5ccd2b3b36bc9e4212de7d75e2c.gif\" width=\"450\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: left\"><strong>Development notes<\/strong><\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19352\" rel=\"attachment wp-att-216258\"><img alt=\"intro2teaser\" class=\"wp-image-216258 aligncenter\" height=\"320\" sizes=\"(max-width: 440px) 100vw, 440px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/intro2teaser1-550x400.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/intro2teaser1-300x218.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/intro2teaser1-550x400.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/intro2teaser1.jpg 600w\" width=\"440\"\/><\/a><\/p>\n<p>-The <strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19352\">villain\u2019s rules<\/a><\/strong> was our first game together (and Zimra\u2019s first game ever), and as a couple we thought it might be <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/205405\/\">tricky<\/a>. But it turned out to be a brilliant experiment, we had fun\u2026 and learned what we should NOT say to each other when we\u2019re working XD<\/p>\n<p>\u2013<strong>Our concept:<\/strong> If you\u2019ve seen <em>Scream<\/em>,<em> Cabin in the woods*<\/em>\u00a0or enough horror movies to figure out how they work, you know there are strict rules to follow if you want to survive a horror movie. The most famous one being: \u201cdon\u2019t wander alone, stay with the group !\u201d<br\/>\nBut why is this one so effective when you have <i>quasi\u00a0 <\/i>invincible villains who could kill a dozen puny humans without breaking a sweat ?<br\/>\nWell\u2026 because VILLAINS HAVE RULES TOO ! (And one of them is\u2026 \u201cYou can kill them only if they\u2019re alone\u201d).<br\/>\n<em>(* if you haven\u2019t yet, you should, it\u2019s a brilliant movie !)<\/em><\/p>\n<p>\u2013<strong>The tools of the trade:<\/strong> Unity and Photoshop.<em><br\/>\n<\/em><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/the-villains-rules-post-mortem\/igteaser\/\" rel=\"attachment wp-att-217691\"><img alt=\"IGteaser\" class=\"size-medium wp-image-217691 aligncenter\" height=\"209\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/IGteaser-300x209.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/IGteaser-300x209.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/IGteaser-550x384.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: center\">==&gt; <strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19352\">Play the game<\/a><\/strong> &lt;==<\/p>\n<p><strong>What went right<\/strong><\/p>\n<ul>\n<li><strong>spending time on developing one of our first idea\u2026 and giving it up.<br\/>\n<\/strong>The \u201cvictims\u201d (3 for a start, each of them with different strength\/weaknesses: a strong man, a brainiac, and a lucky one) entered a room with 3 doors. As the villain, you place traps in the 3 adjacent rooms. You have 5 cards at your disposal featuring various traps, each coming with different characteristic (some would require strength to survive, other brain, with the addition of poison trap, neutral card, etc\u2026), and visibility (the trap can be visible to the victims, invisible, or seen as the opposite kind of trap).<br\/>\nDepending on what they can see by opening all 3 doors, the victim would send one of them check the room\/defeat the trap (and lose some HP in the process).<br\/>\nThen you get 3 new cards to replace those you played, etc\u2026 The point being to get rid of all victims before they stumble upon the exit.<br\/>\nIt took us more than a couple\u00a0hours to refine it, think of all the parameters, fake a game on paper, and realized it was dull as is. We still think it had potential, but we didn\u2019t see how to make it an exciting video game, so we moved on.<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/the-villains-rules-post-mortem\/draft01\/\" rel=\"attachment wp-att-217663\"><img alt=\"draft01\" class=\"alignnone size-medium wp-image-217663\" height=\"214\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/draft01-300x214.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/draft01-300x214.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/draft01-550x392.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/draft01.jpg 839w\" width=\"300\"\/><\/a><\/li>\n<li><strong>concept:<br\/>\n<\/strong>analyzing what wasn\u2019t fun about the first idea helped shaping the next one, and we quickly\u00a0knew this one was the one.<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/23\/the-villains-rules-post-mortem\/draft02\/\" rel=\"attachment wp-att-217664\"><img alt=\"draft02\" height=\"300\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/draft02-214x300.jpg\" width=\"214\"\/><br\/>\n<\/a><\/li>\n<li><strong>managing ideas and time:<\/strong><br\/>\nwe had tons of ideas for \u201cThe villain\u2019s rules\u201d but we made a shorter list\u00a0of what had to be and could be done within 72h to get a first complete draft, and we managed to stick\u00a0to it, which saved us a lot of time<\/li>\n<li><strong>graphics:<\/strong><br\/>\nwe decided to KISS (keep it silly and simple), which was perfect for the mood we wanted\u00a0and allowed us to do small animations, so a win-win.<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/19\/goat-stories\/victimes-2\/\" rel=\"attachment wp-att-216265\"><img alt=\"victimes\" class=\"alignnone size-full wp-image-216265\" height=\"77\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/victimes1.jpg\" width=\"300\"\/><\/a><\/li>\n<li><strong>IA:<br\/>\n<\/strong>all the \u201cvictims\u201d have their own personality which is pretty cool. For instance, the jock is the\u00a0most popular and fastest of the team, so everyone follows his lead, unless he gets drunk, then he\u2019s\u00a0left alone (and slower). And don\u2019t get me started on the dog !<\/li>\n<\/ul>\n<p><strong><br\/>\nWhat went wrong<\/strong><\/p>\n<ul>\n<li><strong>no in game tutorial<br\/>\n<\/strong>definitly our main and stupidest mistake\u2026 lesson well learned, always leave some time for beta testing purpose !<\/li>\n<li><strong>snap box on the smaller side, <\/strong>which can be extremely frustrating when you have to drop and drag the same item several times for it to \u201cstick\u201d<\/li>\n<li><strong>virgin not virginal enough<br\/>\n<\/strong>which is understandbly confusing for players (should have made her wear a white dress, it seemed so obvious\u00a0afterwards)<\/li>\n<li><strong>the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/19\/goat-stories\/\">goat\/disappearing T-rex mini bug<\/a><\/strong><em><br\/>\n<\/em>we still haven\u2019t found what is wrong<em>\u00a0<\/em>(which is annoying because we had a nice idea, but at least it\u00a0doesn\u2019t affect the game)<\/li>\n<\/ul>\n<p><strong><br\/>\nPost compo<br\/>\n<\/strong><br\/>\nCorrect what went wrong, add a few items, polish everything. Also try expanding the gameplay a bit (we have different option, but we have no idea yet which one will be the funniest to play). \u00a0And if we gather enough interest, make other levels (we have tons of kooky, spooky ideas !).<\/p>\n<p>BTW, if anyone is willing to beta-test the edited version let us know, it\u2019d be nice to have someone who\u2019s not a friend or a relative giving us his\/her opinion ^^<\/p>\n<p><strong>\u00a0That\u2019s about it, we hope you enjoyed <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19352\">our entry<\/a> ^^<\/strong><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 23rd, 2012 8:46 am","title":"\u201cThe villain\u2019s rules\u201d Post mortem","title_was_empty":false}