bed time (and version 002, now with biting and lighting)

 

Play Version 002 here.

 

Spent a little while doing a better bite animation–pretty happy with it now.

Spent a little bit of time doing a belly jiggle, but I was redrawing the belly on each keyframe. I thought it would play so fast that this would be ok, but it doesn’t look that smooth. I’ll probably bite the bullet and figure out how to do a shape tween if I have time later.

bite

open wide

Real angler fish bite on reflex when something touches their light-ball, but that’s lame for a game. Instead I hooked up the spacebar to play the bite animation (which triggers the belly jiggle on completion).

After getting animation, I built a simple shadow overlay that tracks the location of the light-ball.

dark

not too bright

 

lit

lights on

All in all, not bad for 6 hours on night one. It’s after 3 a.m., though, so I’m going to sleep. Next up:

  • add some fishies to eat, then figure out hit detection on eating them. might need to shrink the main fish once it gets more crowded
  • add some sharks to hide from (turn off the lights and wait for them to pass)
  • add some squid tentacles to hide from (turn off the lights and wait for them to pass)
  • add the mouse-shaking mechanic to activate the light

At that point the “gameplay” should be more or less done. If I get it that far, that’ll mean it’s time to add menus, sound, and some basic UI.