Compo Overview
This was my second time doing LD and overall i’m very happy with the result. i think i did much better than last year, but there are still some things that fell short.
First of all was the view. i tried to make it dynamic by having it turn with the player. i liked it but a couple people found it disorientating. Believe it or not that view is about 120 degrees per second shorter than my initial turning speed. I should have added the player’s ability to modify this, but i forgot. second year i’ve wanted to add a feature but forgotten.
Second of all was the core mechanic: warping. some people liked this mechanic, and some never saw it. it makes gameplay much more strategic. i guess i should have either made the “HELP” menu l mandatory, or more visible.
Additionally, Upgrading was under utilized by players. some people didn’t use skill points, or understand them.
Third: BONUS LEVELS. every 3 levels there is a bonus level where you try to protect a baby unicorn. troll-ey music plays in the background as this is just my fun way of breaking up the intense game play. it is almost impossible to keep that baby alive, but if you do, you get an extra life. unfortunately, nobody commented on them, and i am certain nobody survived long enough to see these levels (probably due to the fact they didnt warp or upgrade.
Fourth: more enemies. I would have done this, but the game was originally meant to be stealth, so halfway through, when my plan changed, i had to completely re-write my enemy AI. this took away the ability to add new enemies in, as i still had to polish up all the rest of the game, and only a half hour to do it.
If you haven’t played it yet, click here, and enjoy Yetis and Unicorns.

if you have, thank you for voting and your comments. they help a lot!
See you next year 😀