{"assets":[],"author_link":"author\/sakuyan\/","author_name":"Sakuyan","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1346156340,"event":"LD24","likes":8,"metadata":{"p_key":"78522","p_author":"Sakuyan","p_authorkey":"0","p_urlkey":"287532","p_title":"My first LD48 overview: LimiT","p_cat":"LD #24","p_event":"LD24","p_time":"1346156340","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/08\/28\/my-first-ld48-overview-limit\/","text":"<p>\u00a0<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"358\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/163678\/13803-shot0.png\" width=\"476\"\/><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=13803\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=13803<\/a><\/p>\n<p>First off! It feels really awesome having to finish a game by myself! It\u2019s not much but short and sweet\u2026 kind of like my brain-child. I\u2019ve gotten SEVERAL AMAZING comments from awesome awesome people. Thank you so much (it means a lot).<\/p>\n<p>With this, I can look at some stuff I did well\/failed<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/28\/my-first-ld48-overview-limit\/untitled-3-12\/\" rel=\"attachment wp-att-178342\"><img alt=\"\" class=\"alignnone size-medium wp-image-178342\" height=\"247\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Untitled-31-300x247.png\" width=\"300\"\/><\/a><\/p>\n<p style=\"text-align: center\">\n<p>\u00a0<\/p>\n<p>SOMETHING I WOULD GIVE MYSELF A COOKIE FOR:<\/p>\n<p>The most helpful thing I\u2019ve done during the early phases of the game design. I really focused hard on a the theme and nothing else. I drew tiny creatures turning into people and pretty much developed a story around that.<br\/>\nI really thought the THEME is valued the highest priority in creating this game. (Not the only approach in making a game, just how I thought)<\/p>\n<p>First day, instead of diving into massive artworks I created a schedule (stages, characters, items, effects). Putting most of my time on the environment and the least on effects. I actually learned to draw pixel art by looking and studying other pixel arts floating on deviantart and tumblr(if anybody was wondering). Compared to them, my art is pretty terrible (it\u2019s true).<\/p>\n<p>By the end of second day I started to really crank out code that isnt the basic movement (evolution stages whatnot) and pretty much through the last minute. You probably don\u2019t want coding advice from me, even a rock can code better.<\/p>\n<p>THINGS THAT WENT HORRIBLY WRONG:<\/p>\n<p>I really really underestimated how bad of a programmer I was. I had to google half of what I was trying to do and wasting LOTS AND LOTS OF TIME. If you guys are art people using gamemaker or construct etc. Do not add a feature that sounds cool but have no real clue in. Googling takes time (LOTS).<\/p>\n<p>As for art, I didn\u2019t have too much trouble other than stretch your wrist out once in a while and don\u2019t use too many colors! Keep it a simple pallet and it\u2019ll look AWESOME.<\/p>\n<p>\u2026and that\u2019s my experience from this LD48. I really enjoyed it and I might do it again next time <img alt=\":D\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_biggrin.gif\"\/><\/p>\n<p>again thanks for all the comments! (I live on comments)<br\/>\n-Sakuyan\u00a0<img alt=\"\" class=\"alignnone\" height=\"88\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/163678\/13803-shot3.gif\" width=\"128\"\/><\/p>\n<\/p>","time":"August 28th, 2012 12:19 pm","title":"My first LD48 overview: LimiT","title_was_empty":false}