{"assets":[],"author_link":"author\/jlebow\/","author_name":"Jlebow","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355539140,"event":"LD25","likes":5,"metadata":{"p_key":"78541","p_author":"Jlebow","p_authorkey":"0","p_urlkey":"287551","p_title":"Path finding in","p_cat":"LD #25","p_event":"LD25","p_time":"1355539140","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/15\/path-finding-in\/","text":"<p>When last we left our villain, He had just entered Area 51 and had discovered two new tech items to help him in his quest to destroy the puny humans.<\/p>\n<p>In order for us to make the line of sight and detection aspects of the game fun, we need to build some AI rules for encounters as well as a good set of\u00a0path finding\u00a0rules.<\/p>\n<p>Here\u2019s the mock-up for the general UI.<\/p>\n<p><img alt=\"IMG_15122012_192711\" class=\"alignnone size-medium wp-image-199903\" height=\"225\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/IMG_15122012_192711-300x225.png\" width=\"300\"\/><\/p>\n<p>\u00a0<\/p>\n<p>You can see the UI art style is light, and fun, clearly not overly serious.<\/p>\n<p>The camera we\u2019re working with at the moment is a 3rd person POV, facing into a 3D world. Walls will block line of sight, and the player will have to use the level to successfully\u00a0outmaneuver\u00a0enemy NPCs.<\/p>\n<p>And here\u2019s a shot of the\u00a0path finding\u00a0going in, inside the Unity editor.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/path-finding-in\/dearleader_pathfinding\/\" rel=\"attachment wp-att-199917\"><img alt=\"dearleader_pathfinding\" class=\"alignnone size-medium wp-image-199917\" height=\"187\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/dearleader_pathfinding-300x187.jpg\" width=\"300\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>The story outline as well as design progression outline are almost finished in first draft. We\u2019re shooting for a first playable by mid morning our time (I\u2019m in Shanghai, and Adam is in Sydney).<\/p>\n<p>More on the\u00a0play-ability, tuning, and content development in tomorrow\u2019s posts.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/returndearleader\/\" rel=\"tag\">ReturnDearLeader<\/a><\/p>","time":"December 15th, 2012 2:39 am","title":"Path finding in","title_was_empty":false}