{"assets":[],"author_link":"author\/cmaster\/","author_name":"CMaster","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355418960,"event":"LD25","likes":3,"metadata":{"p_key":"78564","p_author":"CMaster","p_authorkey":"0","p_urlkey":"287574","p_title":"Announcement of In-ness","p_cat":"LD #25","p_event":"LD25","p_time":"1355418960","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/13\/announcement-of-in-ness\/","text":"<p>So I had a shot at LD #23 and didn\u2019t get something I was happy with, abandoned it with 5 hours or so left.<\/p>\n<p>Going to give it another shot with #25 though, with much the same notices as before<\/p>\n<p>Going to be using Unity with Boo, and possibly any useful libraries that I find along the way. Graphics will be a mixture of Blender and Paint.net Sound will either be me shouting down a microphone or sfxr.<\/p>\n<p>I may or may not also use a little personal library I\u2019ve written, for editing, saving and loading into game a 3D tileset based level. At some point it might be nice to make this a tool others can use, but right now it is undocumented, under-commented and almost completely free of sanitization, so you can break it very easily, so I suggest that nobody as much touches it. In keeping with the rules however, <a href=\"http:\/\/cmaster.linxsoft.co.uk\/images\/forumstuff\/TileEditorLib.zip\">here is an unordered collection of Boo classes<\/a>.<\/p>","time":"December 13th, 2012 5:16 pm","title":"Announcement of In-ness","title_was_empty":false}