This is not about winning

I have been around for six LDs now and have never made a game more than a few dozen people have played. Am I disappointed? No. Because it’s not about winning the competition or get thousands of people play your game; it’s about personal improvement. And it works!

chart_1

A chart showing all of my LD games with their relative rating (position / total submissions)

This is why I love LD. No matter how skilled you are, you will always get some honest feedback from the community helping you become a better gamedev. It’s still a long way to go, but I am super excited to find out where it leads me.

On related news: I’m in for LD 26 :)

Tools: Javascript, three.js, tween.js, Eclipse, Git

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This entry was posted on Friday, April 26th, 2013 at 7:00 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.