{"assets":[],"author_link":"author\/monomanio\/","author_name":"monomanio","cat":"LD #24","categories":["LD #24"],"comments":[],"epoch":1347881160,"event":"LD24","likes":5,"metadata":{"p_key":"78583","p_author":"monomanio","p_authorkey":"0","p_urlkey":"287593","p_title":"The Highbred Pixel \u2013 Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347881160","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"source_url":"2012\/09\/17\/the-highbred-pixel-post-mortem\/","text":"<p>Time to wrap it up with a little summary!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/17\/the-highbred-pixel-post-mortem\/thp_logo\/\" rel=\"attachment wp-att-182939\"><img alt=\"\" class=\"aligncenter size-full wp-image-182939\" height=\"281\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/thp_logo.png\" width=\"434\"\/><\/a><\/p>\n<p>This time the theme was Evolution. Of course, like many others i had ideas popping all over, but i decided to break it down, and keep it simple. Unlike my last LD, where i started off with the animations before anything else, i brainstormed the idea, tested some mechanics, and mapped out a level draft.<\/p>\n<p><strong>The Art<\/strong> \u2013 Shortly after i made an interesting choice. I decided to, in order to cut down dev time, to not make specific art sprites. That might sound bold, and no, i didnt buy them instead! About 90% of the art in the game is purely made out of colored boxes \u2013 and personally, i think it worked out pretty nice!<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/17\/the-highbred-pixel-post-mortem\/thp_1\/\" rel=\"attachment wp-att-182941\"><img alt=\"\" class=\"aligncenter size-large wp-image-182941\" height=\"299\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/thp_1-550x299.png\" width=\"550\"\/><\/a><\/p>\n<p><strong>The concept<\/strong> \u2013 So on to the concept itself. At the beginning, i was like, this should be fine, and i definitely should be able to make it in time! Of course, i didnt. The main concept is that the player starts out as a pixel. You are inside a sort of pixel breeding facility\/factory, and you just happen to have some.. unique powers! How original eh. Well, the player must progress throughout the facility, and quickly shows that the strongest sure do survive.<\/p>\n<p>At a certain point in the game, the pixel evolves. This was however not as intended. The process of evolving was supposed to be a much greater task, but due to limited time, i had to severely cut it down \u2013 which is reflected in the game.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/17\/the-highbred-pixel-post-mortem\/thp_2\/\" rel=\"attachment wp-att-182943\"><img alt=\"\" class=\"aligncenter size-large wp-image-182943\" height=\"299\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/thp_2-550x299.png\" width=\"550\"\/><\/a><\/p>\n<p><strong>Results<\/strong> \u2013 But in the end, i\u2019m happy with it! And thats what\u2019s important. I got to explore a new kind of way to create art assets, and set the mood, as well as scratching the surface regarding some pretty cool gameplay mechanics. If anything, i would love to go back and improve the controls, as they are.. far from optimal \u2013 but it is doable.<\/p>\n<p>Looking forward to the next LD!<\/p>\n<h2 style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14511\">\u2013 The Highbred Pixel entry page \u2013<\/a><\/h2>\n<h3 style=\"text-align: center\">\u00a0<a href=\"http:\/\/monomanio.com\">\u2013 Website \u2013<\/a><\/h3>\n<div style=\"float: right;border: 1px solid #eee;padding: 2px;background: #fff;\"><div class=\"iLikeThis\" id=\"iLikeThis-182938\"><span class=\"counter\"><a class=\"image\" onclick=\"likeThis(182938);\">5<\/a><\/span><\/div><\/div>\n<p class=\"postmetadata alt\">\n<small>\n\t\t\t\t\t\tThis entry was posted\n\t\t\t\t\t\t\t\t\t\t\t\ton Monday, September 17th, 2012 at 11:26 am\t\t\t\t\t\tand is filed under <a href=\"http:\/\/www.ludumdare.com\/compo\/category\/ld-24\/\" rel=\"category tag\" title=\"View all posts in LD #24\">LD #24<\/a>.\n\t\t\t\t\t\tYou can follow any responses to this entry through the <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/17\/the-highbred-pixel-post-mortem\/feed\/\">RSS 2.0<\/a> feed.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\tYou can <a href=\"#respond\">leave a response<\/a>, or <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/17\/the-highbred-pixel-post-mortem\/trackback\/\" rel=\"trackback\">trackback<\/a> from your own site.\n\n\t\t\t\t\t\t\n\t\t\t\t\t<\/small>\n<\/p>","time":"September 17th, 2012 11:26 am","title":"The Highbred Pixel \u2013 Post Mortem","title_was_empty":false}