Count me in this thing.

Count me in. Well, maybe. I still have to see what I’m doing this weekend, and whether I feel up to it.

Anyway, hello! My name is Andrew G. Crowell (Overkill in some places, @Bananattack on Twitter). I want to try and use my game engine, Plum, to make a 2D desktop game of some variety for Ludum Dare. It is intended for people to write games in Lua. There is a C++ engine doing the heavy lifting, but it tries to expose as much high-level control as possible. Additionally, the engine backend is entirely comprised of permissively licensed, cross-platform open-source C++ components, making it ideal for game dev in theory — it’s a work in progress, but it has a 2D hardware-accelerated graphics, audio, input, timing, the stuff you need. I have only built a Windows version so far, but the platform stuff is built atop cross-platform libraries and otherwise mostly-platform-independent code. So it should be portable without too many gripes in the future when it looks stable enough. Documentation is also forthcoming.

I guess when the theme comes out and the weekend gets closer, I will have a better idea of what’s going on.

ld26round4

Engine: Plum – http://github.com/Bananattack/Plum
Graphics: Paint Shop Pro, Photoshop or Graphics Gale
Sounds: sfxr/bfxr/sndrec32
Music: Modplug/Sound Club/sndrec32 — uhhh I don’t really know (I suck at music composition)
Timelapse: Chronolapse