3:30 AM is a perfect time for a progress update

In the last two days we were too busy (and too unprepared) to report any progress. But now we have some progress, and we decided it’s time for a progress update.

We’re a team of four people – programmer, artist, level designer and 3d artist. Our tools are Unity, Blender, and Adobe PS.

Our game is set in a small open world, where you’re the Little Red Riding Hood, cute blond-haired girl, waving to people and gathering flowers during the day, and murdering them and serving Satan during the night.

The game is about stealth, which is a key to successful hunt. Day/Night cycle plays important part too, since it restricts you in killing and preparing to kill.

 

Modelling is ~60% done – several types of victims, main character, many props.Art is ~40% done – it’s one of our weakest points in terms of time, since every texture drawn by our artist takes good amount of time before it gets polished and ready.

Coding is ~60% done, day changes, people live their small lives, girl crouches behind them.

Environment is ~50% finished. Many regions are prototyped, like the city, or farmer fields.

 

Among the planned features is upgrade system – flowers are traded for a better weapon. Goats may also play an important part, but that’s a secret atm :)

Some features probably won’t make it – but we’re still proud of what we already achieved. Stay tuned for more updates!

 

P.S: Screenshots, of course!

Screen Shot 2012-12-17 at 4.26.00 AM Screen Shot 2012-12-17 at 4.27.01 AM Screen Shot 2012-12-17 at 4.30.52 AM

 

P.P.S: Zombie team drinking coffee.2012-12-16 23.51.08