3:30 AM is a perfect time for a progress update
In the last two days we were too busy (and too unprepared) to report any progress. But now we have some progress, and we decided it’s time for a progress update.
We’re a team of four people – programmer, artist, level designer and 3d artist. Our tools are Unity, Blender, and Adobe PS.
Our game is set in a small open world, where you’re the Little Red Riding Hood, cute blond-haired girl, waving to people and gathering flowers during the day, and murdering them and serving Satan during the night.
The game is about stealth, which is a key to successful hunt. Day/Night cycle plays important part too, since it restricts you in killing and preparing to kill.
Modelling is ~60% done – several types of victims, main character, many props.Art is ~40% done – it’s one of our weakest points in terms of time, since every texture drawn by our artist takes good amount of time before it gets polished and ready.
Coding is ~60% done, day changes, people live their small lives, girl crouches behind them.
Environment is ~50% finished. Many regions are prototyped, like the city, or farmer fields.
Among the planned features is upgrade system – flowers are traded for a better weapon. Goats may also play an important part, but that’s a secret atm ![]()
Some features probably won’t make it – but we’re still proud of what we already achieved. Stay tuned for more updates!
P.S: Screenshots, of course!
P.P.S: Zombie team drinking coffee.


