{"assets":[],"author_link":"author\/danielcmessias\/","author_name":"danielcmessias","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367069700,"event":"LD26","likes":4,"metadata":{"p_key":"78654","p_author":"danielcmessias","p_authorkey":"0","p_urlkey":"287664","p_title":"Progress","p_cat":"LD #26","p_event":"LD26","p_time":"1367069700","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/progress-236\/","text":"<p>A few more updates for\u00a0today\u2019s\u00a0work, still plenty of stuff to be doing tomorrow. The God\u2019s now like to send down the odd fireball or two, destroying some of the ground. Alternatively they might overload you with dirt for a short while, pushing your reactions to avoid being buried alive.<\/p>\n<p>The game was pretty unforgiving, so I added some 3 lives, and you can collect hearts. I also added a double jump to make things more reasonably. Collision detection is still a pain, I\u2019m saving that treat for tomorrow to sort out.<\/p>\n<p>I remain undecided for what to do for an ending. The game is pretty repetitive\u00a0right now. It needs a more interesting goal rather than just survival. Hopefully some sleep will shed some light on what to do.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/progress-236\/screen2-168\/\" rel=\"attachment wp-att-239260\"><img alt=\"screen2\" class=\"alignnone size-full wp-image-239260\" height=\"720\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screen28.png\" width=\"480\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>","time":"April 27th, 2013 1:35 pm","title":"Progress","title_was_empty":false}