{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen121-300x234.png","local":"\/data\/posts\/2012\/12\/c310c68a76461b22c9775d6841a27487.png"}],"author_link":"author\/almost\/","author_name":"Almost","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355691120,"event":"LD25","likes":7,"metadata":{"p_key":"78657","p_author":"Almost","p_authorkey":"0","p_urlkey":"287667","p_title":"Procedural world destruction","p_cat":"LD #25","p_event":"LD25","p_time":"1355691120","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/16\/procedural-world-destruction\/","text":"<p>So, it\u2019s still pretty far from a complete game but I have been tuning my world generation to make it pretty interesting, and I can destroy trees as well as the cylinder people now.<\/p>\n<p>I\u2019ll keep working on it as a Jam entry, although I won\u2019t have much free time tomorrow.<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_212452\" style=\"width: 310px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/procedural-world-destruction\/screen12-6\/\" rel=\"attachment wp-att-212452\"><img alt=\"Burning trees and the remains of some poor cylinder\" class=\"size-medium wp-image-212452\" height=\"234\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"\/data\/posts\/2012\/12\/c310c68a76461b22c9775d6841a27487.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen121-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen121-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screen121.png 816w\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">Burning trees and the remains of some poor cylinder<\/p><\/div>\n<p>It\u2019s also not particularly efficient right now, I assume because of the number of coordinate transforms and draw operations it has to do.<\/p>","time":"December 16th, 2012 8:52 pm","title":"Procedural world destruction","title_was_empty":false}