{"assets":[],"author_link":"author\/jurnacsr\/","author_name":"jurnacsr","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367005620,"event":"LD26","likes":6,"metadata":{"p_key":"78670","p_author":"jurnacsr","p_authorkey":"0","p_urlkey":"287680","p_title":"Minimalism","p_cat":"LD #26","p_event":"LD26","p_time":"1367005620","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/26\/minimalism-5\/","text":"<p>Minimalism is the theme this <del>year<\/del> cycle. To be honest and a little bit whiny, I\u2019m none too thrilled about this. \u00a0When I think Minimalism, I think of a design choice, an art, sound, or feature choice \u2013 not necessarily the theme of an entire game. \u00a0The word minimalism itself means a design choice \u2013 minimalism in life, in art, or in architecture. \u00a0Using last LD\u2019s theme, you can make a Minimalist You are the Enemy game.<\/p>\n<p>I find all my ideas so far centered around the design of the game \u2013 make a shooter with this minimalist trait, or a platformer with that minimalist trait \u2013 but no games that are Minimal, like last time\u2019s You Are The Enemy.<\/p>\n<p>I still need more thinkin time.<\/p>","time":"April 26th, 2013 7:47 pm","title":"Minimalism","title_was_empty":false}