Destroy All Heroes – Post Mortem
Hey everyone! It’s time for another Post Mortem.
It’s my second time participating, and I couldn’t be happier that I finished a game again!
I felt a bit more pressure this time, because I really wanted to get something out, and also improve over last time. But I’m very satisfied with the result, and I hope you enjoy it too 
The good parts:
- The theme. Although it came kinda unexpected, it opened a lot of possibilities for both setting and gameplay. So many in fact, that I was really concerned to find something that wasn’t too big in scale. So I did some scribbles on my two best ideas, and then decided. Turned out great!
- The graphics. I felt really inspired and I knew what I was going for: Even though it’s about being evil, I wanted to keep the representation rather cute than dark and sinister. And I had a lot of fun creating it too!
- The people. Once again it was such a blast to hang out on irc, discuss game mechanics, playing prototypes, helping people out, watching streams – just having fun. Motivation++
The bad parts:
- I had a lot more in mind for the gameplay, but time was working against me. Damn you, time!
But on the other hand, I wanted to make the things I’ve got a solid experience, rather than having some features that just don’t feel right. - No audio. Despite the fact that it’s still a pain to get sound right in HTML5, I’m also very bad at creating it. Like very, VERY bad. Forgive me

- I ran out of M&Ms.
Conclusion:
- It doesn’t matter what you start with, be it gameplay, graphics or whatever, as long as it inspires you and keeps the flow going.
- If you need a break, grab some snacks and hang out in #ludumdare.
So thanks everyone for the great time, I hope you enjoy, and have a nice day! 
Tags: html5, postmortem
