{"assets":[],"author_link":"author\/ashdnazg\/","author_name":"ashdnazg","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367170260,"event":"LD26","likes":4,"metadata":{"p_key":"78746","p_author":"ashdnazg","p_authorkey":"0","p_urlkey":"287756","p_title":"I don\u2019t wanna be an @ \u2013 Done","p_cat":"LD #26","p_event":"LD26","p_time":"1367170260","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/28\/i-dont-wanna-be-an-done\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21623\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21623<\/a><\/p>\n<p><img alt=\"\" class=\"alignleft\" height=\"342\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/233892\/21623-shot0.png\" width=\"677\"\/><\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>So here ends an awesome first LD, and I\u2019m both satisfied and unsatisfied with the results. I\u2019ll just share some thoughts I had during the competition in no significant order:<\/p>\n<ul>\n<li><span style=\"line-height: 13px\">It appears that I saw the process as a technological challenge rather than a game development challenge. In that aspect I might have succeeded, but I really think the game should have been more fun.<\/span><\/li>\n<li>I felt the theme really hindered me. Saying \u201cIt\u2019s ASCII and Batch, isn\u2019t that enough minimalism already\u201d seemed to me like \u201cthe easy approach\u201d. It got to the point that several times I was answering \u201cShould I add this and that?\u201d With \u201cNo, they\u2019re really cool and won\u2019t look minimalistic at all\u201d. In retrospect that might have been a big mistake.<\/li>\n<li>The walls closing in on you was a game mechanic from a very (very) early version, and it was really creepy at the time. I couldn\u2019t let go of it, and it probably hindered me even more than the theme.<\/li>\n<li>I think the ASCII animations were kinda cute, especially the punching and kicking ones. <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/li>\n<li>Making them was also one of the highlights.<\/li>\n<li>Coding this was a wonderful adventure. It was a process of rewriting <span style=\"text-decoration: underline\">every<\/span> piece of code a few times so performance is reasonable. FYI if you try to implement an efficient algorithm in Batch you\u2019re doing it wrong. If you\u2019re trying to implement ANY algorithm in batch, you\u2019re doing it wrong. The code just looks horrible.<\/li>\n<li>I\u2019m really satisfied with my take on sound <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/li>\n<li>Time management wasn\u2019t a big issue, Even though I haven\u2019t slept too much, my parents came for a visit, I went out for a few hours and still wasn\u2019t stressed.<\/li>\n<li>Batch was fun, but if I do this again some time, I should definitely pick something else.<\/li>\n<\/ul>\n<p>That\u2019s it, I hope everybody learned as much as I did and had double the fun <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>See you in the next competition!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/batch\/\" rel=\"tag\">batch<\/a><\/p>","time":"April 28th, 2013 5:31 pm","title":"I don\u2019t wanna be an @ \u2013 Done","title_was_empty":false}