{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/screenshot_1_small-300x201.jpg","local":"\/data\/posts\/2013\/01\/4a83236c62bafa1f6b0948ecedb6fcdf.jpg"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/screenshot_2_small-300x201.jpg","local":"\/data\/posts\/2013\/01\/882934a3e6591b6603119a52cf6a2fd1.jpg"}],"author_link":"author\/jeremias\/","author_name":"Steven Colling","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1357209060,"event":"LD25","likes":1,"metadata":{"p_key":"78773","p_author":"Steven Colling","p_authorkey":"0","p_urlkey":"287782","p_title":"Path to Death (Post-Mortem)","p_cat":"LD #25","p_event":"LD25","p_time":"1357209060","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2013\/01\/03\/path-to-death-post-mortem\/","text":"<p><strong>The game<\/strong><\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7211\" target=\"_blank\"><img alt=\"Path to Death (Board)\" class=\"size-medium wp-image-219366 alignnone\" height=\"201\" src=\"\/data\/posts\/2013\/01\/4a83236c62bafa1f6b0948ecedb6fcdf.jpg\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7211\" target=\"_blank\" title=\"Path to Death\">Path to Death<\/a> is a turn-based strategy game where you upgrade different locations you hold to defend your last location (the throne) from the enemy forces.<\/p>\n<p>Every location has an attacking value (sword), a defending value (shield) and lives (hearths) for you (pictured at the top of a location) and for the attackers (pictured at the bottom of a location).<\/p>\n<p>The attacking value is the probability to hit, whereas the defending value gives the chance to cancel the attacker\u2019s hit.<\/p>\n<p>The enemies move to the first location, fight against your forces in this place and then move forward to the next location and so on.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7211\" target=\"_blank\"><img alt=\"Path to Death (Skilltree)\" class=\"alignnone\" height=\"201\" src=\"\/data\/posts\/2013\/01\/882934a3e6591b6603119a52cf6a2fd1.jpg\" width=\"300\"\/><\/a><\/p>\n<p>Every location has a skilltree where you can invest the skillpoints you get after each round. They increase the attack values, enable special abilities and more.<\/p>\n<p>My intention was to check out the \u201cskilltree as a game mechanic\u201d, providing a complex or deep game while balancing the mathematics of such systems with a narrative. Now then to my personal evaluation of the game:<\/p>\n<p><strong>What went right<\/strong><\/p>\n<p>I\u2019m happy that people understand my attempt to propose a dynamic narration given with the skills in the skilltree. I got positive feedback about that, so this went right.<br\/>\nI\u2019m also happy with the visual style of my game. Surely there is a lot of improvable things, but drawing the little icons was fun and satisfying.<\/p>\n<p><strong>What went wrong<\/strong><\/p>\n<p>I missed (again) to have enough time to test, bugfix and balance the game. There are so many bugs in Path to Death and it\u2019s way too easy. Perhaps it\u2019s a harder challenge to lose\u2026<br\/>\nDuring the jam I hung around with friends who participated too. This was really fun. But not eating much and not sleeping was (again!) not that good at all. After the weeks passed, I think it was not jamming, but rather physical destruction\u00a0 : D<\/p>\n<p><strong>My resolution for the next time<\/strong><\/p>\n<p>Sleep more and make a more accessible game which you can start and just play without getting into abstract background systems.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7211\" target=\"_blank\" title=\"Path to Death\">You can play the game here!<\/a><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"January 3rd, 2013 10:31 am","title":"Path to Death (Post-Mortem)","title_was_empty":false}