{"author_name":"Takadimi","cat":"LD #35","comments":[],"epoch":1460768100,"likes":0,"metadata":{"p_key":"7879","p_author":"Takadimi","p_authorkey":"21515","p_urlkey":"43319","p_title":"I\u2019m IN!","p_cat":"LD #35","p_event":"LD35","p_time":"1460768100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21515","us_name":"Takadimi","us_username":"takadimi","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Tech stack:<\/p>\n <p>C\/C++ custom engine (OpenGL) using these libraries:<\/p>\n <ul>\n <li>GLFW<\/li>\n <li>Gl3w (OpenGL Extension Loader)<\/li>\n <li>GLM (OpenGL Mathematics Library<\/li>\n <li>stb_image.h (and maybe another one or two stb libs<\/li>\n <\/ul>\n <p>Tooling:<\/p>\n <ul>\n <li>Paint.net<\/li>\n <li>bfxr<\/li>\n <\/ul>\n <p>Compiling using MSVC (on the command line).<\/p>\n <p>Sublime Text (in vintage mode) for editing.<\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s it! Hopefully everything goes smoothly this is my first time doing a custom game engine and my second time taking part in ludum dare. Good luck everybody!<\/p>","time":"April 15th, 2016 7:55 pm","title":"I\u2019m IN!"}