Random sprite generator 1.0
As you might recall, I published a prototype random animated game sprite generator more than 6 months ago. Well, I finally gotten round to finishing it, in time for LD26 in which I am planning to participate. I hope there is as much interest as there was at that time, and that some of you will use it for LD26!
It now includes shading, random palettes, more animations, and the crucial save file function. There is also an Android version for your anytime-anywhere pixel art creation needs. The evolve feature was killed because it didn’t fit in the processing pipeline anymore. I’ll likely post an update before the start of LD26, and I’ll publish source when I clean it up. In particular I want to redo the evolve feature because it will save me time for the LD
I also created two example games using sprites directly taken from the sprite generator. In fact, almost everything in these games is procedurally generated.
If you find problems, you can help me out by reporting them!
Sprite generator: http://tmtg.net/ludumdare/spritegen/
Game 1: http://tmtg.net/onegameamonth/towergunner/
Game 2: http://tmtg.net/onegameamonth/twinvaders/
These are available on Google Play too. See also the screenshots below. I’ll also tell you some things I’ve tried and which failed. The sprites are 10×10 with 1 pixel space around them for the outline and animation. I also tried smaller, which was less interesting, and larger, which was too random. I also tried enlarging to double size using HQX2, but I wasn’t happy with the result.
Tags: procedural graphics, tools

