{"assets":[],"author_link":"author\/maverickprogrammer\/","author_name":"MaverickProgrammer","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1366878960,"event":"LD26","likes":5,"metadata":{"p_key":"78916","p_author":"MaverickProgrammer","p_authorkey":"0","p_urlkey":"287926","p_title":"You Didn\u2019t Ask And Now I\u2019ve Answered: My Opinions!","p_cat":"LD #26","p_event":"LD26","p_time":"1366878960","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/25\/you-didnt-ask-and-now-ive-answered-my-opinions\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-shot-2013-04-25-at-10.01.57-AM.png\"><img alt=\"Screen shot 2013-04-25 at 10.01.57 AM\" class=\"alignnone size-medium wp-image-229182\" height=\"300\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screen-shot-2013-04-25-at-10.01.57-AM-137x300.png\" width=\"137\"\/><\/a><\/p>\n<p><strong>After Life<\/strong><\/p>\n<p>I can see some mechanics with this. Because it is an event, it asks \u2018what responses occur\u2019? Which is good in a theme.<br\/>\nI\u2019ve had an idea in mind for a game where dying is just <em>another<\/em> way to progress in the game. Instead of a linear game, you can how one that branches out per level. If you live and win, the level branches up to the ascending path. If you die, it branches downward to a different path.<\/p>\n<p><strong>After the End of the World<\/strong><br\/>\nToo specific for my game gravy. Next, please.<\/p>\n<p><strong>Against the Rules<br\/>\n<\/strong><\/p>\n<p>Rules were made to be fragile and accidentally dropped from a great height. \u201cOops!\u201d You say with your 4 year-old grin. Don\u2019t give me that crap. You little shit.<\/p>\n<p>The First Law States that a player may not touch an enemy, or through inaction, allow an enemy to touch the player.<br\/>\nThe Second Law States that a player must obey the orders given to it by the game, except where such orders would conflict with the First Law.<br\/>\nBut The Third Law States that a player\u00a0must protect its own existence as long as such protection does not conflict with the First or Second Laws.<\/p>\n<p>I can envision a game where the player can collect \u2018manipulators\u2019 that are randomly generated and dropped by following the main rules. Say the player must \u2018reach the exit without dying\u2019. However, the player knows he can jump on them. Once Mr. Goomba is dead-flat, a rectangular piece jumps from the corpse with the words \u2018without jumping\u2019. Mr. Mario-man collects it and the rule on the upper-left part of the screen changes to \u2018reach the exit without jumping\u2019. Well that\u2019s just impossible and now the player breaks a rule. Suddenly Goombas poor from the top of the screen and the rule changes back to the default \u2018without dying\u2019 just to spite you.<\/p>\n<p>This would involve language parsing and some ingenuity, but conceptually sounds pretty neat.<\/p>\n<p><strong>Alternative Physics<\/strong><\/p>\n<p>Wario Ware knock-off: \u201cPardon my hat, please.\u201d (Name not relavent at all).<br\/>\nGame Starts.<br\/>\nOne screen: living room.<br\/>\nBucket of water next to player icon.<br\/>\nLarge text pops up \u201cPUT OUT THE FIRE\u201d.<br\/>\nSuddenly the couch in the screen bursts into flames.<br\/>\nThe player\u00a0instinctively grabs the bucket of water to put it out.<br\/>\nWater splashes on couch which bursts into bigger flames; spreading to the lamp on the right.<br\/>\nThe player SHOULD have used the <strong>potato<\/strong> sitting to his initial left. Because they\u2019re nature\u2019s fire\u00a0extinguishers.<br\/>\nPlayer gets an \u2018X\u2019 .<br\/>\nNext screen: hospital.<br\/>\nPatient needs heart transplant.<br\/>\n\u201c3 SECOND TRANSPLANT\u201d pops up.<br\/>\nThe player\u00a0instinctively grabs the <strong>potato<\/strong> sitting on the\u00a0\u00a0operating table; shoving it into the unconscious patient.<br\/>\nThe player SHOULD have user the <strong>orange<\/strong> sitting on top of the trash bin. Because screw\u00a0potatoes, man.<br\/>\nPlayer gets an \u2018X\u2019.<\/p>\n<p><strong>Ancient Ruins<\/strong><br\/>\nPlot twist: It\u2019s the ancient ruins of the year 2013. Using pop culture, we get:<br\/>\nObese mummies. (Careful. May roll.)<br\/>\nLGBP ghostly pharaohs. (They\u2019re fabulous!)<br\/>\nEncrypted tablets on the walls. (I can\u2019t read this.)<br\/>\nTraps, pits, the spirits of angry jobless civilians, and ancient lore!<\/p>\n<p><strong>&lt;From this theme downward I felt very limited or bored with those themes.&gt;<\/strong><\/p>\n<p>Side Effects<\/p>\n<p>\u201cOh look a mushroom!\u201d Mario exclaims;\u00a0engulfing\u00a0it into his plumber belly.<br\/>\nThen suddenly, he trips out and dies. What were you expecting? You\u2019re not Alice! Not hardly!<\/p>\n<p>I can imagine leaving the player with lots of \u00a0\u2018unlisted\u2019 items. Each one doing something<br\/>\nspectacular and with a negative side. Depending on the\u00a0aesthetic\u00a0direction and the game mechanic,<br\/>\nthis could be a lot of different things:<\/p>\n<p>Example, a game about a cutsie platforming dinosaur? Here\u2019s a purple fruit. Eat it. Now he\u2019s on fire. He can<br\/>\nset previously \u2018unharmable\u2019 enemies on fire, but now his skin is melting. I hope he finds a potato to put that out with!<\/p>\n<p>Example, something a bit more geometric. You\u2019re a square. Enemies try to push you back but you need to navigate to the end of the level.<br\/>\nAn icon pops up and the square reaches it. Now you\u2019re a stretched rectangle! Rotate sidewise quickly to swing and bat enemies away!<\/p>\n<p><strong>You Are Your Enemy<br\/>\n<\/strong><\/p>\n<p>Freud and I talked about this one. It requires lots of creativity. You could control two entities. One is you and the other wants to harm you. Every step you make, the enemy takes the opposite direction of. If the enemy has you in his sites, you lose the control and he pursuits and destroys you. The goal is to make moves so that the enemy is unable to get to you and you are able to proceed to the next stage.<\/p>","time":"April 25th, 2013 8:36 am","title":"You Didn\u2019t Ask And Now I\u2019ve Answered: My Opinions!","title_was_empty":false}