{"assets":[],"author_link":"author\/superjoe\/","author_name":"superjoe","cat":"MiniLD #44 \/ 7dRTS","categories":["MiniLD #44 \/ 7dRTS"],"comments":[],"epoch":1374818340,"event":"LD44","likes":4,"metadata":{"p_key":"78947","p_author":"superjoe","p_authorkey":"0","p_urlkey":"287958","p_title":"Pillagers! 7dRTS Game Development Journal \u2013 Day 4","p_cat":"MiniLD #44 \/ 7dRTS","p_event":"LD27","p_time":"1374818340","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/07\/26\/pillagers-7drts-game-development-journal-day-4\/","text":"<p>This article is copied from <a href=\"http:\/\/andrewkelley.me\/post\/pillagers-7drts-game-dev-journal.html#day-4\">my personal blog<\/a>.<\/p>\n<p>It has been wonderful relying only upon circles in this physics engine. The math is simple and beautiful, and it\u2019s easy to write fast code. Who needs polygons anyway?<\/p>\n<p>Today was a good day. Pillagers is now\u00a0<a href=\"http:\/\/s3.amazonaws.com\/superjoe\/temp\/pillagers\/index.html\">actually a game<\/a>. What I got done:<\/p>\n<ul>\n<li>5pm \u2013 Added more of Michael\u2019s sound effects into the game.<\/li>\n<li>5pm \u2013 Tweaked the physics.<\/li>\n<li>5pm \u2013 Added some cheats to help speed up testing.<\/li>\n<li>6pm \u2013 Added text in Level 1 to explain controls.<\/li>\n<li>7pm \u2013 The game shows how much cash you have.<\/li>\n<li>10pm \u2013 You keep your same fleet when progressing to the next level.<\/li>\n<li>12am \u2013 Added a new Level 2.<\/li>\n<li>12am \u2013 Made unlocking ships work.<\/li>\n<li>12am \u2013 Made it so you get cash from killing enemy ships.<\/li>\n<li>12am \u2013 Tweak the money system.<\/li>\n<li>1am \u2013 Made it so you can scroll and give orders while paused.<\/li>\n<li>1am \u2013 Fixed some game crashes and bugs.<\/li>\n<li>2am \u2013 Modified attacking AI to stay within certain speed limits. Makes the game less chaotic.<\/li>\n<li>3am \u2013 Added ability to skip tutorial levels.<\/li>\n<li>4am \u2013 Better squad formation.<\/li>\n<li>4am \u2013 Updated the Move &amp; Engage command to be more effective.<\/li>\n<li>6am \u2013 Added Civilian ships and plan out Level 4.<\/li>\n<li>7am \u2013 Add Artillery ship and finish implementing Level 4.<\/li>\n<li>8am \u2013 Fix the crash which happened at the end of the demo below.<\/li>\n<\/ul>\n<p>Screenshot:<\/p>\n<p><img alt=\"\" src=\"https:\/\/s3.amazonaws.com\/superjoe\/blog-files\/pillagers-7drts-game-dev-journal\/day-4-screenshot.png\"\/><\/p>\n<p>Screencast demo:<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=9nJp5Zr4nQw\">http:\/\/www.youtube.com\/watch?v=9nJp5Zr4nQw<\/a><\/p>\n<p>\u00a0<\/p>\n<p>Bed.<\/p>","time":"July 26th, 2013 5:59 am","title":"Pillagers! 7dRTS Game Development Journal \u2013 Day 4","title_was_empty":false}