{"assets":[],"author_link":"author\/jeremias\/","author_name":"Steven Colling","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1366870260,"event":"LD26","likes":0,"metadata":{"p_key":"78952","p_author":"Steven Colling","p_authorkey":"0","p_urlkey":"287962","p_title":"I\u2019m in!","p_cat":"LD #26","p_event":"LD26","p_time":"1366870260","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/25\/im-in-1387\/","text":"<p>This is my 5th Ludum Dare and I\u2019m potatolly excited! Perhaps you want to check out <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/jeremias\/\" target=\"_blank\" title=\"My previous entries\">my previous entries<\/a> or <a href=\"https:\/\/twitter.com\/StevenColling\" target=\"_blank\" title=\"Twitter!\">follow me<\/a> on twitter (so I can follow your progress, too). My tools:<\/p>\n<p><strong>Language<\/strong>: C#<\/p>\n<p><strong>Framework<\/strong>: XNA (perhaps MonoGame for potating) and my own little framework on which I progress from Ludum Dare to Ludum Dare: <a href=\"http:\/\/www.stevencolling.com\/downloads\/ld26\/GB2D_25_04_13.zip\" target=\"_blank\" title=\"GB2D-Framework\">GB2D<\/a><\/p>\n<p><strong>IDE<\/strong>: Visual Studio 2012<\/p>\n<p><strong>Graphics<\/strong>: Gimp 2.8 and SpriteFont 2 for\u2026 fonts<\/p>\n<p><strong>Sound<\/strong>: sfxr, <a href=\"http:\/\/www.earslap.com\/projectslab\/otomata\" target=\"_blank\" title=\"Otomata\">Otomata<\/a> and <a href=\"http:\/\/inudge.net\/\" target=\"_blank\" title=\"iNudge\">iNudge<\/a><\/p>\n<p>Good luck!<\/p>","time":"April 25th, 2013 6:11 am","title":"I\u2019m in!","title_was_empty":false}