{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/paladin.gif","local":"\/data\/posts\/2013\/04\/3556b09bb5b1fa700d2f108a00975d3f.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/harvester.gif","local":"\/data\/posts\/2013\/04\/89a6fa1233b0a63463dbc5a48d20b4cc.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/corsair.gif","local":"\/data\/posts\/2013\/04\/ffff8b4eb76a09ef9eedd52f258fca28.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/paladin.gif","local":"\/data\/posts\/2013\/04\/3556b09bb5b1fa700d2f108a00975d3f.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/harvester.gif","local":"\/data\/posts\/2013\/04\/89a6fa1233b0a63463dbc5a48d20b4cc.gif"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/corsair.gif","local":"\/data\/posts\/2013\/04\/ffff8b4eb76a09ef9eedd52f258fca28.gif"}],"author_link":"author\/initials\/","author_name":"initials","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367099940,"event":"LD26","likes":13,"metadata":{"p_key":"78984","p_author":"initials","p_authorkey":"0","p_urlkey":"287994","p_title":"Soul Harvester: The Haunting","p_cat":"LD #26","p_event":"LD26","p_time":"1367099940","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/241854\/","text":"<p><a href=\"\/data\/posts\/2013\/04\/3556b09bb5b1fa700d2f108a00975d3f.gif\"><img alt=\"paladin\" class=\"alignnone size-full wp-image-241860\" height=\"171\" src=\"\/data\/posts\/2013\/04\/3556b09bb5b1fa700d2f108a00975d3f.gif\" width=\"144\"\/><\/a> <a href=\"\/data\/posts\/2013\/04\/89a6fa1233b0a63463dbc5a48d20b4cc.gif\"><img alt=\"harvester\" class=\"alignnone size-medium wp-image-241859\" height=\"165\" src=\"\/data\/posts\/2013\/04\/89a6fa1233b0a63463dbc5a48d20b4cc.gif\" width=\"120\"\/><\/a> <a href=\"\/data\/posts\/2013\/04\/ffff8b4eb76a09ef9eedd52f258fca28.gif\"><img alt=\"corsair\" class=\"alignnone size-medium wp-image-241857\" height=\"159\" src=\"\/data\/posts\/2013\/04\/ffff8b4eb76a09ef9eedd52f258fca28.gif\" width=\"141\"\/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/vampire_3x.gif\"><img alt=\"vampire_3x\" class=\"alignnone size-full wp-image-241861\" height=\"144\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/vampire_3x.gif\" width=\"138\"\/><\/a><\/p>\n<p>Soul Harvester: The Haunting has been a long time coming. I\u2019ve been thinking about it for a long time. I\u2019ve had the animations sitting around for quite a while, never knowing how to piece them together.<\/p>\n<p>I used Phaser, which is a new HTML5 framework based on Flixel. It was super easy to get running. In 24 hours I had my game.<\/p>\n<p>I\u2019m using a MySQL database to keep track of high scores, and total souls harvested.<\/p>\n<p>See the entry page here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2840\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=2840<\/a><\/p>\n<p>Play the game here: \u00a0<a href=\"http:\/\/initialsgames.com\/soul\/index.php?f=haunting.js&amp;d=haunting\">http:\/\/initialsgames.com\/soul\/index.php?f=haunting.js&amp;d=haunting<\/a><\/p>\n<p>\u00a0<\/p>","time":"April 27th, 2013 9:59 pm","title":"Soul Harvester: The Haunting","title_was_empty":false}