{"assets":[],"author_link":"author\/mechanicalmonocle\/","author_name":"MechanicalMonocle","cat":"MiniLD #44 \/ 7dRTS","categories":["MiniLD #44 \/ 7dRTS"],"comments":[],"epoch":1374696720,"event":"LD44","likes":5,"metadata":{"p_key":"78996","p_author":"MechanicalMonocle","p_authorkey":"0","p_urlkey":"288006","p_title":"Attrition Day 3","p_cat":"MiniLD #44 \/ 7dRTS","p_event":"LD27","p_time":"1374696720","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/07\/24\/attrition-day-3\/","text":"<p>We can build bases! \u00a0Hoorah! \u00a0So \u2013 to go along with that, the game now manages what buildings you are able to build and presents a correct menu when you select a worker (that drone looking guy you see there). \u00a0Buildings rise out of the ground Command and Conquer: Generals style for the duration of their designated build time and update our graphs so that units can path find around them correctly. \u00a0Todd and Ryan continue their tradition of doing awesome art things.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/day3_001.jpg\"><img alt=\"Attrition Base Day 3\" class=\"aligncenter size-large wp-image-263406\" height=\"412\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/day3_001-550x412.jpg\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>The goal for tomorrow is to hook up production buildings so they can make units and then getting some resource gathering together.<\/p>","time":"July 24th, 2013 8:12 pm","title":"Attrition Day 3","title_was_empty":false}