{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot10-550x353.png","local":"\/data\/posts\/2013\/04\/3a12502c2c5d22c7d2154415baa8302d.png"}],"author_link":"author\/jediman\/","author_name":"jedilemons","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367075580,"event":"LD26","likes":0,"metadata":{"p_key":"79000","p_author":"jedilemons","p_authorkey":"0","p_urlkey":"288010","p_title":"Day one just about over","p_cat":"LD #26","p_event":"LD26","p_time":"1367075580","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/day-one-just-about-over\/","text":"<p>Didn\u2019t get an awful lot done today because of the lack of ideas, but I managed to come up with some planetary tower defense thing where you have to use the minimal towers because it subtracts from your score or something like that\u2026 All I got done today is the planet tessellation stuff and the basis of the engine. Right now I can swap between planets that look like Earth, Mars, and some blue planet that has a ring. It\u2019s a mix of 2D and 3D at the moment, for instance the player is a sprite where as the planets and coins that you\u2019ll collect are models.<\/p>\n<p>Here\u2019s a screenshot \ud83d\ude00<\/p>\n<div class=\"wp-caption alignnone\" id=\"attachment_239918\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/day-one-just-about-over\/screenshot-297\/\" rel=\"attachment wp-att-239918\"><img alt=\"You can clip through the ring at the moment, I might need to fix that somehow...\" class=\"size-large wp-image-239918\" height=\"353\" src=\"\/data\/posts\/2013\/04\/3a12502c2c5d22c7d2154415baa8302d.png\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">You can clip through the ring at the moment, I might need to fix that somehow\u2026<\/p><\/div>","time":"April 27th, 2013 3:13 pm","title":"Day one just about over","title_was_empty":false}