Mid-day Update

Things are coming along really well on my hoard-reduction game.  The basic gameplay is in place, there are rules for when you can get rid of stuff, when you can’t get rid of stuff, and when it is not in your best interest to get rid of stuff.

At first, your character will refuse to get rid of a lot of the junk.  As you get rid of lesser-valued stuff, your will builds, which allows you to get rid of items with more perceived value to your character.  Sometimes, the temptation of money will allow your character to sell something on eJunk that would otherwise be kept for a long time, though this is a temporary solution. Because…

A simple day-night cycle has been implemented.  At the end of each day, a portion of the money that you made by selling, rather than trashing junk is used to buy more junk.

Midday Day 2 Midday Day 2b

Remaining work:

  • Win scenario
  • Better camera control
  • Better room layout including furniture
  • Clean up UI
  • Title Screen
  • Connect Logo and Title Screens
  • More types of junk
  • Events
  • Cockroaches
  • Sound FX