{"assets":[],"author_link":"author\/rxi\/","author_name":"rxi","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367061420,"event":"LD26","likes":12,"metadata":{"p_key":"79037","p_author":"rxi","p_authorkey":"0","p_urlkey":"288047","p_title":"Pretty colors","p_cat":"LD #26","p_event":"LD26","p_time":"1367061420","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/pretty-colors\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/pretty-colors\/colors-2\/\" rel=\"attachment wp-att-238397\"><img alt=\"colors\" class=\"aligncenter size-full wp-image-238397\" height=\"274\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/colors.gif\" width=\"393\"\/><\/a><\/p>\n<p>Decided to goof around with the tileset generation a little bit, making it generate a new tileset for the room I\u2019m in every couple of frames. Though it\u2019s probably not the best idea to mess around too much given the time constraints, I\u00a0<em>did\u00a0<\/em>manage to find a bug which would have bit me later on which is good. Sort of tempted to have it regenerate the tileset every frame (I\u2019m not actually going to do this).<\/p>\n<p>Also check that door out. <i>Where does it go!?\u00a0<\/i>(no where).<\/p>\n<p>\u00a0<\/p>","time":"April 27th, 2013 11:17 am","title":"Pretty colors","title_was_empty":false}