Bleep bloop

context

Look at the little guy in action! He has his own little computer too. Go him! I decided to up the pixel scale from 1:2 to 1:3, because you couldn’t quite make out the little guys goofy walk cycle, which is probably the most important part of the game. This also resulted in a larger game window, but a smaller bitmap buffer, so it runs even more smoothly on my dated computer.

Going to try and not leave the game play up to the last few hours (and subsequently end up with none, like last time!). Going to need to start focusing on actual proper game play soon! Will probably start with some of the narrative bits, while I cement the gameplay mechanics in my head. One thing about doing all the graphics and a lot of the polish earlier on is you end up not wanting to let the game down, so it’s a good motivator. Colored rectangle placeholders are far too easy to give up on.