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Tired of all the encumbering exploration and procedural generation roguelikes have to offer? Agoraphobic?

Trying not to spoil too much with this gif.
Finished. This is the second LD I’ve participated in, the first one I’ve finished, and the first game I’ve ever completed. Thanks, LD. It was super fun.
I was able to squeeze in a second tier of enemies and a way to win in the last 20 minutes. There are issues with balance and difficulty, but hopefully it’s not game-breaking. I didn’t have much time to test it. If I didn’t sleep in so long on the first day, it’d probably be much more balanced.
Some people are having issues with crashing. I’m pretty sure it’s because of them not having the XNA 4.0 redistributable, which really sucks. I don’t want to make a bunch of people have to install stuff. Maybe I’ll use something else next time so my game will work in a web browser.
Overall though, I’m pretty happy with it. Especially the audio. All the music/ambience/sound effects are random, which gives it a really funky and eerie tone.
All the feedback I’ve gotten has been along the lines of “I DON’T GET IT WHAT’S GOING ON OH GOD”. Pretty much exactly what I was going for. I made sure not to hold the player’s hand too much. There are a lot of little details you can figure out that really help you if you pay attention. I hope there’s a bit of fun somewhere in the game.
You can play it here:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3935