{"assets":[],"author_link":"author\/pacifistgames\/","author_name":"Pacifist Games","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377277200,"event":"LD27","likes":0,"metadata":{"p_key":"79139","p_author":"Pacifist Games","p_authorkey":"0","p_urlkey":"288149","p_title":"XAMDF","p_cat":"LD #27","p_event":"LD27","p_time":"1377277200","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/23\/xamdf\/","text":"<p>I\u2019m making this post because I may or may not end up using Tolga Kalayci\u2019s xamdf pitch detection algorithm in my game, and I know the rules specify that all base code should be declared beforehand.\u00a0 The algorithm can be found here for those interested:<\/p>\n<p>http:\/\/sandbox.thewikies.com\/temp-pitch\/com\/buraks\/tuner\/xamdf.as<\/p>\n<p>It is a copyrighted piece of code, but I was able to obtain permission to use it from its creators at manitugroup.comI\u2019m sure they\u2019d give you permission too if you ask.<\/p>\n<p>Good luck with the Dare everyone!<\/p>","time":"August 23rd, 2013 5:00 pm","title":"XAMDF","title_was_empty":false}