{"assets":[],"author_link":"author\/bluescrn\/","author_name":"bluescrn","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367040420,"event":"LD26","likes":4,"metadata":{"p_key":"79148","p_author":"bluescrn","p_authorkey":"0","p_urlkey":"288158","p_title":"Spewing out cubes\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367040420","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/spewing-out-cubes\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/02.png\"><img alt=\"02\" class=\"aligncenter size-large wp-image-236545\" height=\"417\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/02-550x417.png\" width=\"550\"\/><\/a><\/p>\n<p>It\u2019s going to be an arena shooter of some kind, with the aim of staying alive but getting the minimal score (*avoiding* power-ups, collectibles, and bonuses?). Perhaps a score that ticks downwards over time, if you can avoid killing\/collecting things?<\/p>\n<p>But for now, I\u2019ve at least got basic player movement and done the mouse-to-world logic for firing. And spent too long messing with SpaceScape to create a skybox\u2026<\/p>","time":"April 27th, 2013 5:27 am","title":"Spewing out cubes\u2026","title_was_empty":false}