Here we go again.

I posted this last time I did a solo dare.
You’d think I’d have learned what to do when trying to make a game, but curiosity still gets the best of me, haha.
And here’s my time management so far, mostly in chronological order:
1.5 hours – brainstorm/design
3.3 hours – Dialog box system + minor code testing
7 hours – sleep
6 hours – Cutscene system + ‘unit tests’
3 hours – goof off. I WATCHED POWER RANGERS THE MOVIE THOUGH.
.5 hours – Art
1.5 hours – Look for a certain documentation for DAME
4 hours – Wrote my own parser for DAME while floundering around in documentation `__`
1 hour – Write an XML/CSV parsing system and build a test map.
.5 hours – Implement a player character and get it to move around in the map.
————-
Programming : ~16.5 hours
Art: .5 hours
Design: 1.5 hours
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The best thing about this is that I’ve spent nearly 9.5 hours working on the cutscene/dialog text system as the first features on this project. There was no game to attach them to – they are just sitting there, waiting for a concrete implementation, and they probably won’t get used much, either, haha. I was just really curious about how to implement them, though…
I’m poised to have about 7-8 hours to work on this tomorrow.
– Music/SFX
– more art?
– Basic enemies or level design things that are interesting (I only have basic blocks right now)
– Title/End states
– Player attacks?
I figure I can probably get 1 or 2 more systems in if I don’t get caught in the ‘testing’ part of the process. I want to work on music though, but I’m not so worried about that – I made all the music and sound effects for this game and half the music in this game in 1-2 hours, each.
I also made all the music, sound effects, and gameplay for this game,
…and I think it will be more like that one.
….yep.