Run with the Revolution: Day 1
Today I managed to get the core game objects to talk to one and other, and I made the first version of 8 playable 10 second levels. So I’d say I’m in good shape. Both Unity and Blender are behaving nicely, though Unity sometimes claims that I take Power Ups I’m not even close to. About halfway through the evening, I started to actually understand how one rotates around in Blender — a great leap forward!
Here’s how it looks at the moment:
You have one of the Power Up:s in the foreground (that make you run faster for a while), and looking bright further ahead is the Safe Zone of Level 1. Going up vertically you see Level 2.
So the way it works, after 10 seconds the world turns 90 degrees, and if you are not on the white pad, then you are dead.
I’ve got 8 levels sketched out so far in a playable version, if anyone cares to try and give me some feedback:
Day 1 version (Windows version only only)
It’s the normal WASD + mouse + space type of controls.
Now it’s time to get into sounds, the game really needs sounds.
Pew, it has been one long day of learning Unity and Blender.
