{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/progress1-300x181.jpg","local":"\/data\/posts\/2013\/08\/2c48c18eedf4b77341e8e54de9816442.jpg"}],"author_link":"author\/linear\/","author_name":"Linear","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377388380,"event":"LD27","likes":4,"metadata":{"p_key":"79213","p_author":"Linear","p_authorkey":"0","p_urlkey":"288223","p_title":"This is\u2026 progress?","p_cat":"LD #27","p_event":"LD27","p_time":"1377388380","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/24\/this-is-progress\/","text":"<p>So I\u2019ve spent most of the day scrutinizing path nodes and cattle-herding triggers.<\/p>\n<p>Switched from Dijkstra to Bellman-Ford, back to Dijkstra.\u00a0 The enemies are still sliding into walls and tripping over each other, happily pouncing into pits and otherwise being devious.<\/p>\n<p>All the music is composed for the entire game, and most of the textures have been post-processed (all came from photographs taken around the neighborhood this morning) and tested out in my Texture Zoo level, shown below.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/progress1.jpg\"><img alt=\"progress\" class=\"wp-image-281391 aligncenter\" height=\"362\" src=\"\/data\/posts\/2013\/08\/2c48c18eedf4b77341e8e54de9816442.jpg\" width=\"600\"\/><\/a><\/p>\n<p>Tomorrow\u2026 I\u2019ll actually make the rest of the game.\u00a0 Heh.<\/p>\n<p>\u00a0<\/p>\n<p>-Linear<\/p>\n<p>\u00a0<\/p>","time":"August 24th, 2013 11:53 pm","title":"This is\u2026 progress?","title_was_empty":false}