{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/48.png","local":"\/data\/posts\/2013\/08\/5b73609139dbb14ebcafe3591160e63e.png"}],"author_link":"author\/zekyon\/","author_name":"Zekyon","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377514320,"event":"LD27","likes":6,"metadata":{"p_key":"79257","p_author":"Zekyon","p_authorkey":"0","p_urlkey":"288267","p_title":"Demon Infiltration \u2013 LD27 Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377514320","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/26\/demon-infiltration-ld27-post-mortem\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=20619\"><img alt=\"4\" class=\"size-full wp-image-288039 aligncenter\" height=\"270\" src=\"\/data\/posts\/2013\/08\/5b73609139dbb14ebcafe3591160e63e.png\" width=\"480\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=20619\">Play here<\/a><\/p>\n<p>This was my third LD and I can say that has been the best.<br\/>\nWhy? because I think I had create a good game in less than 48 hours, but even so, I\u2019m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn\u2019t anything bad, don\u2019t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.<\/p>\n<p>Why I didn\u2019t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.<\/p>\n<p>Well, here is my Post Mortem:<\/p>\n<p>\u00a0<\/p>\n<p><strong>What went good?:<\/strong><\/p>\n<ul>\n<li><strong><em>Graphics and gameplay since the first day<\/em><\/strong><\/li>\n<\/ul>\n<p><strong><em><\/em><\/strong>The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.<br\/>\nAnd the graphics palette is of 6-7 colours in total, what made more easy the process of design.<\/p>\n<ul>\n<li><em><strong>I\u2019m learning a lot about GML functions<\/strong><\/em><\/li>\n<\/ul>\n<p>This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it<\/p>\n<p>\u00a0<\/p>\n<p><b>What went bad?:<\/b><\/p>\n<ul>\n<li><strong><em>Bugs, a lots of bugs<\/em><\/strong><\/li>\n<\/ul>\n<p>I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.<br\/>\nI think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.<\/p>\n<ul>\n<li><strong><em>Few levels<\/em><\/strong><\/li>\n<\/ul>\n<p>As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.<\/p>\n<ul>\n<li><em><strong>In my opinion, bad theme<\/strong><\/em><\/li>\n<\/ul>\n<p>Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, \u201cDeath is useful\u201d or \u201cYou must leave it behind\u201d would have been a lot better.<br\/>\n10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :\/.<br\/>\nAt least have been better than \u201cminimalism\u201d \u00ac\u00ac<\/p>\n<ul>\n<li><em><strong>My english level is<\/strong><\/em><strong> ridiculous<\/strong><\/li>\n<\/ul>\n<p>Yes, and because it I commit some typos on the game.\u00a0I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.<\/p>\n<p>Thanks for read!<\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/funny\/\" rel=\"tag\">funny<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-maker\/\" rel=\"tag\">Game Maker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/hard\/\" rel=\"tag\">hard<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/infiltration\/\" rel=\"tag\">infiltration<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld27\/\" rel=\"tag\">LD27<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/maker\/\" rel=\"tag\">maker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mortem\/\" rel=\"tag\">Mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platform\/\" rel=\"tag\">platform<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platformer\/\" rel=\"tag\">platformer<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post\/\" rel=\"tag\">Post<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stealth\/\" rel=\"tag\">stealth<\/a><\/p>","time":"August 26th, 2013 10:52 am","title":"Demon Infiltration \u2013 LD27 Post Mortem","title_was_empty":false}