Dodge
Bit late in making a post on this, but I’ll do it anyway.
Dodge is my entry to Ludum Dare 26. After receiving a few feedback comments about it, I can now analyze the merits and problems with this game:
Merits:
It runs on a very simple concept: Dodge enemies. However, you are limited to motion in a very small area (There are only 9 possible places you can be).
The graphical style certainly fits the theme of minimalism. As much as I despise the theme, I think it’s brought out some of the best in my graphical ability.
I seem to find it difficult to resist playing again after failure. And seeing as one playthrough usually takes under a minute, it’s very hard not to. I don’t know if it’s just me though.
Pitfalls:
By far the main complaint I receive is that the sounds are too harsh. I agree with this (althouhgh I can’t fathom why they don’t just turn the sound down.)
Also, it’s a bit lacking in content and variety. Even though there are three difficulty levels to try, it still becomes repetitive fairly quickly. (Again, not sure if it’s just me.)
Do feel free to give it a go, if you so desire. I’ll see you again next Ludum Dare (Or the one after.)
