{"assets":[],"author_link":"author\/ultimatewalrus\/","author_name":"UltimateWalrus","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367587200,"event":"LD26","likes":5,"metadata":{"p_key":"79322","p_author":"UltimateWalrus","p_authorkey":"0","p_urlkey":"288332","p_title":"Dehumanizer post-compo version","p_cat":"LD #26","p_event":"LD26","p_time":"1367587200","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/05\/03\/dehumanizer-post-compo-version\/","text":"<p><img alt=\"Gameplay from Dehumanizer\" class=\"size-full wp-image-255566\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/dehumanizer_sm.gif\"\/><br\/>\nMy LD26 game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=175\" title=\"Dehumanizer\">Dehumanizer<\/a>, got featured on the awesome blog at <a href=\"http:\/\/indiegames.com\/2013\/05\/freeware_pick_dehumanizer_an_u.html\" title=\"Indiegames.com\">Indiegames.com<\/a>! \u00a0People\u2019s enthusiasm for it spurred me on to complete the <a href=\"http:\/\/ultimatewalrus.com\/dehumanizer\" title=\"website\">post-compo version, which is now available on my website<\/a>.<\/p>\n<p>The main feature of the post-compo version feature is WAY better (less buggy) corpse-pile physics, but it also includes gamepad support, and an extended background, pictured below (spoilers!).<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/bg_s.png\"><img alt=\"The background for Dehumanizer (spoilers!)\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/bg_s-11x300.png\"\/><\/a><\/p>\n<p>If, while playing the post-compo version, you were to type a certain \u201csecondary theme\u201d to this Ludum Dare competition, something interesting might happen\u2026<\/p>","time":"May 3rd, 2013 1:20 pm","title":"Dehumanizer post-compo version","title_was_empty":false}