{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/GameIcon.png","local":"\/data\/posts\/2013\/05\/f80cb3d0607457719c64c900d6884c8b.png"}],"author_link":"author\/shiro\/","author_name":"Oleg Zhurko","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1368162720,"event":"LD26","likes":7,"metadata":{"p_key":"79355","p_author":"Oleg Zhurko","p_authorkey":"0","p_urlkey":"288365","p_title":"Deja vu Post-Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1368162720","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/05\/10\/deja-vu-post-mortem\/","text":"<p><img alt=\"Deja vu Post-Mortem\" src=\"\/data\/posts\/2013\/05\/f80cb3d0607457719c64c900d6884c8b.png\"\/><\/p>\n<h3>Introduction<\/h3>\n<p>Hi everyone! It was the first time our team entered Ludum Dare. Even though it didn\u2019t go entirely without hitch, we enjoyed this competition from start to finish. So here\u2019s the game postmortem, with all highs and lows of our experience.<\/p>\n<h3>Timeline<\/h3>\n<p>Arming for the competition. Before getting down to work, we prepared all we would need: food, a webcam, set up a Twitch stream and scheduled our work for these days. We also read a number of LD postmortems for tips what to watch out for. It appears even guides on game jam survival are published, here\u2019s a funny one: <a href=\"http:\/\/www.amazon.com\/The-Game-Survival-Guide-ebook\/dp\/B007R0NTF4\">http:\/\/www.amazon.com\/The-Game-Survival-Guide-ebook\/dp\/B007R0NTF4<\/a><\/p>\n<p>So we were all set not to loose a minute when the contest opens.<\/p>\n<p><strong>Day 1.<\/strong> Brainstorming was the time eater. The plan was it would take about 4 hours, while in fact it took almost half of the day. First, we\u2019ve had a heated discussion on how we can interpret minimalism in terms of level design and sound. Maybe we should stick to a low-res screen\u2026 The ideas were gushing forth!<\/p>\n<p>After that, we moved on to discussing the core mechanics. We did not have time to elaborate neither on the game world, nor the story\/characters. When the first day came to an end, we only agreed on the following: the game is about cubes that can move in a chain, like a snake. In addition to that, we started to create assets to be used in the game.<\/p>\n<p><img alt=\"Deja vu Post-Mortem day 1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/first_day.png\"\/><\/p>\n<p><strong>Day 2.<\/strong> Houston, we\u2019ve had a problem. When it came to the world design and narrative, it turned out each team member had a different vision. And nobody wanted to capitulate. After a lot of stressful arguing, the game that started as a simple 2d puzzle platformer became a 3d isometric puzzle game with a story.<\/p>\n<p>Then the thing went on wheels. We\u2019ve sketched the world map on paper, for prototyping and even testing the game balance (it proved to be a good idea). Music was ready in no time and was spot on thanks to our great musician. So we could focus on creating puzzles. It was quite a challenge, since we had no prior experience in designing them. But that\u2019s what made it probably the most interesting and fun part!<\/p>\n<p>As the second day ended, we had a number of puzzles done. What else? The basic world template was ready. Sound, including all SFXs \u2013 check. Still, there is no UI, no game yet, and a lot of work to do.<\/p>\n<p><strong>Day 3.<\/strong> It\u2019s time to put this cool game together! As the day dawned, we\u2019ve started in high spirits and quickly designed rooms one by one by transfering the paper 2D model into 3D. One of us created text triggers for rooms, another one linked rooms together into a world.<\/p>\n<p>Running really short of time, we threw out around 9 rooms. The gameplay did not suffer one bit from that, while it gave us a chance to finish the game in time.<\/p>\n<p>It was almost night already when the game was completed. And by completed I mean TONS of stuff was yet to be polished and fixed. Bugs, level design fixes, improvements\u2026 Still, we made it! As the imminent deadline came, the game was ready and uploaded. To tell the truth, at least three bugs are left unfixed. It is also possible to cheat and completely bypass the puzzle-solving mechanics. Well, if you find a way <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p><img alt=\"Deja vu Post-Mortem day 1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/postmortem_1.png\"\/><\/p>\n<h3>What went right<\/h3>\n<p>* Music &amp; sounds production<br\/>\n* Task management, so that all team members worked efficiently<br\/>\n* Project schedule<\/p>\n<h3>What went wrong<\/h3>\n<p>* It took the whole 2 days to agree upon the vision<br\/>\n* Long &amp; stressful brainstorming<br\/>\n* Didn\u2019t have time to add sounds<\/p>\n<h3>Conclusion<\/h3>\n<p>Ludum Dare is definitely an inspiration. We are eager to participate in next competitions: avoid the pitfalls, perfect what was good, and make another great game!<\/p>\n<p>You can play the Deja vu game here: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=22220\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=22220<\/a>.<br\/>\nFeel free to drop a line or ask a question. Rating is much appreciated as well. Thank you!<\/p>","time":"May 10th, 2013 5:12 am","title":"Deja vu Post-Mortem","title_was_empty":false}